Demo Horn of Balance (SNES Zelda style demo 22)

martijndh

Member
A Legend of Zelda - Horn of Balance

Techdemo


Demo version: 0.22.59
File Size: 19,70 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/2qm76cpqwc5pivl/Zelda_0_22_59_(public_demo).zip/file
Download (Dropbox): https://www.dropbox.com/s/jic1qxcall250ye/Zelda 0 22 59 (public demo).zip?dl=0

Notes:
- This demo included 2 overworlds, 5 true dungeons and many more smaller locations.
- Shortcuts exist to access late game additions without playing through the whole game again. Calling a new file "boss1", "boss2" or "cape" will start you out at (or with) that specific content.
- While still far from complete, you can reach the credits screen.

Default controls*:
D
- Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

Creator comments


Thanks for checking out this project! Please enjoy the demo and feel free to leave feedback.
For progress updates inbetween the posts here, check out the development topic over on the www.zfgc.com forum.

Screenshots




Videos



 
Last edited:

martijndh

Member
Thank you for the complement! And please let me know about your experience. I'd love to know.
The engine is not intended to be identical, as I've purposely altered and added some things, but I believe the gamefeel and fluidity should be about the same as the original.
 
Yup, played it a bit last night. It was a lot of fun, and it was cool seeing the little things you changed up. Breaking pots with the sword was a nice addition, heheh! The gamefeel was very good, too, even though it wasn't identical, like you said. I think you're doing a great job with this engine. Get some unique art for it down the road, and you'll have a big pile of money on your hands, I think. Blossom Tales did great, and this feels much better, I think.
 

magicweapon

Member
How to make it fullscreen ¿?

Edit: Ok I figured it out, I gotta say it was very fun to play good job man, I didn't notice any bug btw
 
Last edited:

martijndh

Member
There is an optionsmenu found via the game select screen. You'll find the option to change to full screen under there.
 

martijndh

Member
New download
Demo version: 0.20.18
File Size: 18,97 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download: http://www.mediafire.com/file/qokjknmocwdcem8/Zelda_0_20_18_public_demo.zip/file

Notes:
- From the start move straight up north to reach the NEW "Underwater Prison". (It can be beat without doing any of the other places first)

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

What's new?

* Added new dungeon: Underwater Prison



* Added ability for NPC's to follow you
* Added ability to dive for items and/or under bridges
* Added the raising and lowering of water levels
* Added room transitions for when swimming
* Added cracked blocks
* Added cell doors

* Added context sensitive actions display to HUD (which can be disabled)
* Polished several aspects of the last dungeon: Heimgartner Mansion
* Slightly polished starting cave
* Tweaked various enemy stats

* Made a ton of (major) change for a massive performance boost
* Fixed various mechanics that had broken over time
* Far more playtesting then the last release

* Lots of smaller tweaks, performance increases and bugfixes
 

Cablefish

Member
That is pretty amazing work. If you'd like to save a stripped template so other people can look at your code i'd be quite happy :)
 

martijndh

Member
Thanks for the compliments. I really appreciate it.

Also, I'm currently doing final testing and bug fixes on the next demo, so look forward to that during the next month or so.
 

martijndh

Member
New download

Demo version: 0.21.100
File Size: 19,16 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Dropbox): https://www.dropbox.com/s/bqfjjeubpfdbc7l/Zelda 0 21 100 (public demo).zip?dl=0
Download (Mediafire): https://www.mediafire.com/file/27j0opxu4hlpli1/Zelda_0_21_100_(public_demo).zip/file

Default controls*:
D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.


What's new?

Build an entirely new lightworld
Added equally big dark overworld
Added (magic mirror) warping between worlds
Added placeholder dungeons for the dark world
Added more heart pieces to find and collect

Added tunic upgrades
Added more scenes
Added more shops
Added more NPC's
Added chest mini game
Added more idle animations
Added devil shrine for the magic upgrade
Added bomb/arrow capacity upgrades (as chest contents)
Altered contents of all secret dungeon chests
Added option to hookshot yourself towards wooden poles

Added a ton of dark world variations for existing things like:
trees, digging, water, character effects and so on
Added new terrain types: poisous water & desert quicksand

Upgraded to latest version of GameMaker Studio 2
(and spend months fixing the damage)
Made a ton of (extensive) performance related updated
Fully redid all tileset usage

And a ton of smaller tweak, fixes and additions
 

stenol

Member
It's a really good demo. I love it ! Just to let you know that if you grab something and pull it, some particle stay and don't disapear :)
 

martijndh

Member
New demo

Demo version: 0.22.59
File Size: 19,70 MB (Zipped)
Screen Resolution: 320 x 240 (Changable)
Download (Mediafire): https://www.mediafire.com/file/2qm76cpqwc5pivl/Zelda_0_22_59_(public_demo).zip/file
Download (Dropbox): https://www.dropbox.com/s/jic1qxcall250ye/Zelda 0 22 59 (public demo).zip?dl=0

Creator notes:
- This demo included 2 overworlds, 5 true dungeons and many more smaller locations.
- Shortcuts exist to access late game additions without playing through the whole game again. Calling a new file "boss1", "boss2" or "cape" will start you out at (or with) that specific content.
- While still far from complete, you can reach the credits screen.

Default controls*:
D
- Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
S - Perform run action (if you have the boots available)
R - Use item A
F - Use item B
Space - Brings up item menu
Enter - Brings up map menu
Escape - Pauses the game (can be used to exit the game)

* The controls can be personalized in the options menu at the start of the game.

What's new?

- Added two new bosses
- Added new item: Magician's Cape (= which is not like in the original)
- Added new enemy: Bunny Beam
- Expanded dungeon B05 into a mini-dungeon
- Shortcuts to the new content
- Various coding improvements, tweaks and bugfixes

===============

EDIT: Updated download from 0.22.47 to 0.22.49 with some hotfixes.
EDIT: Updated download from 0.22.49 to 0.22.55 for a few more hotfixes.
EDIT: Updated download from 0.22.55 to 0.22.59 for a few minor fixes.
 
Last edited:
Top