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Demo Horn of Balance (SNES Zelda Engine techdemo)

Discussion in 'Work in Progress' started by martijndh, Mar 29, 2018.

  1. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    A Legend of Zelda - Horn of Balance

    [​IMG] Techdemo [​IMG]

    Demo version: 0.21.100
    File Size: 19,16 MB (Zipped)
    Screen Resolution: 320 x 240 (Changable)
    Download (Dropbox): https://www.dropbox.com/s/bqfjjeubpfdbc7l/Zelda 0 21 100 (public demo).zip?dl=0
    Download (Mediafire): https://www.mediafire.com/file/27j0opxu4hlpli1/Zelda_0_21_100_(public_demo).zip/file

    Controls (changeble):
    D
    - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
    G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
    S - Perform run action (if you have the boots available)
    R - Use item A
    F - Use item B
    Space - Brings up item menu
    Enter - Brings up map menu
    Escape - Pauses the game (can be used to exit the game)

    [​IMG] Creator Comments [​IMG]

    Thanks for checking out this project!
    Please enjoy the demo and feel free to leave any and all feedback about the demo. I strife to make the engine the best that it can be so I always love to know when people encounter bugs, weird gamefeel or framedrops below 60 fps. And if you want to know more just ask.

    [​IMG] Screenshots [​IMG]

    [​IMG]

    [​IMG] Videos [​IMG]



     
    Last edited: Nov 9, 2019
  2. RichHopefulComposer

    RichHopefulComposer Member

    Joined:
    Jun 20, 2016
    Posts:
    1,388
    Haven't played it yet, but judging by the videos, this is very accurate. Nice work! I'll give it a play tomorrow sometime. I love old RPGs! =)
     
  3. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
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    Thank you for the complement! And please let me know about your experience. I'd love to know.
    The engine is not intended to be identical, as I've purposely altered and added some things, but I believe the gamefeel and fluidity should be about the same as the original.
     
    RichHopefulComposer likes this.
  4. RichHopefulComposer

    RichHopefulComposer Member

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    Jun 20, 2016
    Posts:
    1,388
    Yup, played it a bit last night. It was a lot of fun, and it was cool seeing the little things you changed up. Breaking pots with the sword was a nice addition, heheh! The gamefeel was very good, too, even though it wasn't identical, like you said. I think you're doing a great job with this engine. Get some unique art for it down the road, and you'll have a big pile of money on your hands, I think. Blossom Tales did great, and this feels much better, I think.
     
  5. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    Just looked up Blossom Tales. That's some high praise! Thanks again.
     
    RichHopefulComposer likes this.
  6. magicweapon

    magicweapon Member

    Joined:
    Jul 6, 2016
    Posts:
    37
    How to make it fullscreen ¿?

    Edit: Ok I figured it out, I gotta say it was very fun to play good job man, I didn't notice any bug btw
     
    Last edited: Mar 30, 2018
  7. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    There is an optionsmenu found via the game select screen. You'll find the option to change to full screen under there.
     
  8. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    New download
    Demo version: 0.20.18
    File Size: 18,97 MB (Zipped)
    Screen Resolution: 320 x 240 (Changable)
    Download: http://www.mediafire.com/file/qokjknmocwdcem8/Zelda_0_20_18_public_demo.zip/file

    Notes:
    - From the start move straight up north to reach the NEW "Underwater Prison". (It can be beat without doing any of the other places first)

    Default controls*:
    D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
    G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
    S - Perform run action (if you have the boots available)
    R - Use item A
    F - Use item B
    Space - Brings up item menu
    Enter - Brings up map menu
    Escape - Pauses the game (can be used to exit the game)

    * The controls can be personalized in the options menu at the start of the game.

    What's new?

    * Added new dungeon: Underwater Prison

    [​IMG]

    * Added ability for NPC's to follow you
    * Added ability to dive for items and/or under bridges
    * Added the raising and lowering of water levels
    * Added room transitions for when swimming
    * Added cracked blocks
    * Added cell doors

    * Added context sensitive actions display to HUD (which can be disabled)
    * Polished several aspects of the last dungeon: Heimgartner Mansion
    * Slightly polished starting cave
    * Tweaked various enemy stats

    * Made a ton of (major) change for a massive performance boost
    * Fixed various mechanics that had broken over time
    * Far more playtesting then the last release

    * Lots of smaller tweaks, performance increases and bugfixes
     
    sitebender likes this.
  9. William E.

    William E. Member

    Joined:
    Aug 26, 2018
    Posts:
    20
    Wow, that looks like the real one!
     
  10. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    Thanks!
    And it plays (mostly) like the original as well.
     
  11. magicweapon

    magicweapon Member

    Joined:
    Jul 6, 2016
    Posts:
    37
    I like what you did here man, nice job, keep it up!
     
  12. Cablefish

    Cablefish Member

    Joined:
    Sep 27, 2019
    Posts:
    1
    That is pretty amazing work. If you'd like to save a stripped template so other people can look at your code i'd be quite happy :)
     
  13. Thamanator

    Thamanator Member

    Joined:
    Oct 1, 2019
    Posts:
    10
    Well done!!!
     
  14. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    Thanks for the compliments. I really appreciate it.

    Also, I'm currently doing final testing and bug fixes on the next demo, so look forward to that during the next month or so.
     
  15. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    New download

    Demo version: 0.21.100
    File Size: 19,16 MB (Zipped)
    Screen Resolution: 320 x 240 (Changable)
    Download (Dropbox): https://www.dropbox.com/s/bqfjjeubpfdbc7l/Zelda 0 21 100 (public demo).zip?dl=0
    Download (Mediafire): https://www.mediafire.com/file/27j0opxu4hlpli1/Zelda_0_21_100_(public_demo).zip/file

    Default controls*:
    D - Action button (open doors / read text / grab / etc) + Confirm button (while in menus)
    G - Attack button (hold and release for a full swing attack) + Cancel button (while in menus)
    S - Perform run action (if you have the boots available)
    R - Use item A
    F - Use item B
    Space - Brings up item menu
    Enter - Brings up map menu
    Escape - Pauses the game (can be used to exit the game)

    * The controls can be personalized in the options menu at the start of the game.


    What's new?

    Build an entirely new lightworld
    Added equally big dark overworld
    Added (magic mirror) warping between worlds
    Added placeholder dungeons for the dark world
    Added more heart pieces to find and collect

    Added tunic upgrades
    Added more scenes
    Added more shops
    Added more NPC's
    Added chest mini game
    Added more idle animations
    Added devil shrine for the magic upgrade
    Added bomb/arrow capacity upgrades (as chest contents)
    Altered contents of all secret dungeon chests
    Added option to hookshot yourself towards wooden poles

    Added a ton of dark world variations for existing things like:
    trees, digging, water, character effects and so on
    Added new terrain types: poisous water & desert quicksand

    Upgraded to latest version of GameMaker Studio 2
    (and spend months fixing the damage)
    Made a ton of (extensive) performance related updated
    Fully redid all tileset usage

    And a ton of smaller tweak, fixes and additions
     
  16. stenol

    stenol Member

    Joined:
    Feb 2, 2018
    Posts:
    19
    It's a really good demo. I love it ! Just to let you know that if you grab something and pull it, some particle stay and don't disapear :)
     
  17. martijndh

    martijndh Member

    Joined:
    Jan 1, 2017
    Posts:
    11
    Thanks.
    Found the problem. I'll probably upload a fixed demo when I'm further with adding some more bosses/content (in a few months or so).
     
    RichHopefulComposer and stenol like this.

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