Flashpants
Member
About
Honey, I Joined a Cult is a top-down management style game where you aim to create and run and your own 1970s cult.
Summary
There’s lots you need to do to make your cult work: attract new followers and keep them indoctrinated, hire full time staff to take care of the day-to-day running of things, expand your HQ, steer clear of the authorities and avoid being infiltrated, manage your finances and keep your leader happy (you wouldn’t like him when he’s angry).
Cult Game Mechanics Overview
Your main source of income is by recruiting new followers and getting as much money out of them as possible. To get more money from the followers you’ll have to level them up (you get more money the higher the rank they reach, so you’ll want to really look after the higher members, unless they’ve run out of money, in which case you might want to ignore them).
There’s a number of things you can do get the most out of your followers. For example you could send them to the Hypno Chamber which will increase their indoctrination, or perhaps collect some incriminating evidence about them so that if they ever do leave they’re less likely to go to the authorities with their horror stories (and therefore generate less heat for you).
Customisation of your Cult
We’re working on implementing a number of ways to customise your cult, which includes the obvious things such as choosing a name for it and your leader, but you can also name your divine entity, your holy book and relic, and choose a number of different uniforms and physically different assets for certain items.
Most customisation is purely aesthetic but we think it’s quite cool for your cultists to be uttering things like “All hail [custom divine entity]!” every now and again, or reading from the Book of [Zorb] (or whatever). We’re also hoping to have different worshipping styles, so for example, if you chose a cult style based on glam rock, when your worshippers are in your holy room, they would all start headbanging as the congregation are whipped into a frenzy (this is just an example, but sounds kind of good actually!).
Links
www.solesurvivorgames.com
https://twitter.com/solesurvivorgms
If you want to stay updated then follow us on twitter as we’ll be updating that most regularly. You can also sign-up for our mailing list on the website if you’re not into all this twitter malarkey.
If you’ve got any feedback, ideas, criticism (constructive), then let us know! Besides a couple of twitter posts yesterday you’re amongst the first people to know about HIJAC, so definitely let us know what you’re thinking.
Screenshots
Honey, I Joined a Cult is a top-down management style game where you aim to create and run and your own 1970s cult.
Summary
There’s lots you need to do to make your cult work: attract new followers and keep them indoctrinated, hire full time staff to take care of the day-to-day running of things, expand your HQ, steer clear of the authorities and avoid being infiltrated, manage your finances and keep your leader happy (you wouldn’t like him when he’s angry).
Cult Game Mechanics Overview
Your main source of income is by recruiting new followers and getting as much money out of them as possible. To get more money from the followers you’ll have to level them up (you get more money the higher the rank they reach, so you’ll want to really look after the higher members, unless they’ve run out of money, in which case you might want to ignore them).
There’s a number of things you can do get the most out of your followers. For example you could send them to the Hypno Chamber which will increase their indoctrination, or perhaps collect some incriminating evidence about them so that if they ever do leave they’re less likely to go to the authorities with their horror stories (and therefore generate less heat for you).
Customisation of your Cult
We’re working on implementing a number of ways to customise your cult, which includes the obvious things such as choosing a name for it and your leader, but you can also name your divine entity, your holy book and relic, and choose a number of different uniforms and physically different assets for certain items.
Most customisation is purely aesthetic but we think it’s quite cool for your cultists to be uttering things like “All hail [custom divine entity]!” every now and again, or reading from the Book of [Zorb] (or whatever). We’re also hoping to have different worshipping styles, so for example, if you chose a cult style based on glam rock, when your worshippers are in your holy room, they would all start headbanging as the congregation are whipped into a frenzy (this is just an example, but sounds kind of good actually!).
Links
www.solesurvivorgames.com
https://twitter.com/solesurvivorgms
If you want to stay updated then follow us on twitter as we’ll be updating that most regularly. You can also sign-up for our mailing list on the website if you’re not into all this twitter malarkey.
If you’ve got any feedback, ideas, criticism (constructive), then let us know! Besides a couple of twitter posts yesterday you’re amongst the first people to know about HIJAC, so definitely let us know what you’re thinking.
Screenshots