Is there a way to scale the image but keep the hitbox? I want to make a script animation that makes an object shrink and elongate when the player hits it with his body, and making it shrink with the commands "image_xscale and image_yscale" makes my player "stick".
WIth no guaranty, I will
1- try to change the "collision mask" default "same as sprite" to a copy of the same sprite, that will maybe keep its own scale when you resize the main sprite.
2- if it does not work, you can still use the draw event, with a draw_sprite_ext that will overwrite the draw_self() call and scale the main sprite without using image_xscale