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GMS 2.3+ Hitbox and image scale


Is there a way to scale the image but keep the hitbox? I want to make a script animation that makes an object shrink and elongate when the player hits it with his body, and making it shrink with the commands "image_xscale and image_yscale" makes my player "stick".


WIth no guaranty, I will
1- try to change the "collision mask" default "same as sprite" to a copy of the same sprite, that will maybe keep its own scale when you resize the main sprite.
2- if it does not work, you can still use the draw event, with a draw_sprite_ext that will overwrite the draw_self() call and scale the main sprite without using image_xscale


To translate point 2 (I didn:t understand point 1), make a new variable scale and set it to 1 by default. Add a Draw event and in it put

draw_sprite_ext(sprite_index,-1,x,y, scale, scale,image_angle, image_blend, image_alpha);

Instead of changing image_xscale, change scale.