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High poly vectors?

Discussion in 'Game Design, Development And Publishing' started by felipebsr, Feb 8, 2019.

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  1. felipebsr

    felipebsr Member

    Joined:
    Jan 15, 2019
    Posts:
    6
    Hi. Is it neglectible the poly counter in vector images? The documentation says it consumes less memory than pixel images but more processor. But is it a high processor usage or a neglectibe amount for a 2d game? How's the viability of a game made only with high poly vector assets? Let's say a room with 50 of houses like this bellow plus 100 of other vector assets. Would it run bad on mobile for example?

    [​IMG]
     
  2. Gradius

    Gradius Member

    Joined:
    Jun 21, 2016
    Posts:
    65
    The more complex the object, the more performance it will eat up. By comparion raster images only really eat up video memory. You're likely to see performance impacts on mobile if they're extremely complex, that said there are plenty of mobile games that can push out a fair number of polygons - it's just that GM tends to lag behind on speed with mobile (i.e. plenty of mobile games use full-screen effects, yet using a single surface on mobile with a GM game tends to completely tank performance).
     

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