Q
Questalot
Guest
Hey everyone!
I'm using a MacBook Pro 16 inch with the latest GameMaker Studio 2 version. When I run a project (empty or otherwise), my CPU load goes over 90%--which increases my laptop's temperature, eats its battery, and creates overall an unpleasant experience. I searched online--found some similar posts from 2017, and apparently a similar issue has been fixed back then. I tried to set through code the room_speed to 60, and enabled vsync to cap the frames. Sometimes I get around 30-40%, most of the times I still get 96-97% CPU load.
I Debug mode I see 11-12.000 fps. To me, it looks like I'm running a seriously demanding game which obviously is not the case.
Is it something I can try? Is it a bug? Any help would be greatly appreciated. Thanks!
I'm using a MacBook Pro 16 inch with the latest GameMaker Studio 2 version. When I run a project (empty or otherwise), my CPU load goes over 90%--which increases my laptop's temperature, eats its battery, and creates overall an unpleasant experience. I searched online--found some similar posts from 2017, and apparently a similar issue has been fixed back then. I tried to set through code the room_speed to 60, and enabled vsync to cap the frames. Sometimes I get around 30-40%, most of the times I still get 96-97% CPU load.
I Debug mode I see 11-12.000 fps. To me, it looks like I'm running a seriously demanding game which obviously is not the case.
Is it something I can try? Is it a bug? Any help would be greatly appreciated. Thanks!