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Windows Hibba dibba da dibba do.

K

Kenjiro

Guest
Hibba dibba da dibba do.
 
Last edited by a moderator:
K

Kenjiro

Guest
Hibba dibba da dibba do.
 
Last edited by a moderator:

rwkay

GameMaker Staff
GameMaker Dev.
you can use an HLSL 11 shader, right click on the shader in the resource tree to change the type of shader it is.

Russell
 
K

Kenjiro

Guest
Hibba dibba da dibba do.
 
Last edited by a moderator:
K

Kenjiro

Guest
Hibba dibba da dibba do.
 
Last edited by a moderator:

rwkay

GameMaker Staff
GameMaker Dev.
Ah! sorry I misunderstood for DX11 we actually try to find the base level shader model that it works on so we basically compile it for every shader model until it succeeds, we then compile all options that work and include them in the final output. On the runtime end we start at the highest model that worked and if that fails on the hardware present we fall back until we find the highest shader model that works on the available hardware.

In this way we try to get the best shader model that runs the shader on the available hardware at runtime to give the best compatibility.

Russell
 
K

Kenjiro

Guest
Hibba dibba da dibba do.
 
Last edited by a moderator:
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