I work in Photoshop CC, Illustrator CC and with a Wacom tablet. I am a digital (and traditional oil on canvas fantasy) artist getting into the gaming world. I am just about to create game art backgrounds and sprites (characters etc..). Which I eventually want to use in a game. I am NOT persuing the pixel style genre. The art will be Hi-resolution painterly style. So the questions are: 1) I will create my backgrounds in Photoshop at H1920 x W1080, Res72pi (I know Res is not important) Is this ok for GMS2 default room settings, or is there a better setting I should know of? ( platform & topdown). 2) Concerning creating the art for characters, tiles etc.. - In Photoshop / Illustrator is there a general document size (Height x Width) that I should consider when creating these? As they are created seperately, and some will also end up in an animation programe like Adobe Animate. Forgive my lack of knowledge, as I am new at this. Just need a little direction. So far I have learnt valuable info from the forum, especially from those I follow. Big Thanks!!!