Asset - Extension Heyzap Mediation Ads Extension (UnityAds, Chartboost, Adcolony, Applovin, Vungle, Admob, Tapjoy etc)

Discussion in 'Marketplace' started by silengames, Nov 24, 2016.

  1. sman

    sman Member

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    • With Support Lib to 27.1.1 => "Could not find play-services-ads.aar (com.google.android.gms:play-services-ads:12.0.1)."
    • With new project and Support Lib to 27.0.0 => "Could not find support-compat.jar" :eek:
    • But with new project and Support Lib to 27.1.1 => OK
    Note: with the new project I have GPS v3.0.5 while with my project GPS is v2.9.0
     
    Last edited: Nov 9, 2018
  2. silengames

    silengames Member

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    EDIT: This message was edited on 11.12.18

    Sometimes next solution can help to avoid issue with missing libs.
    Goto -> ProgramData\GameMakerStudio2\Cache\runtimes\YOUR_RUNTIME\android\runner\RootFiles
    Open build.gradle and change code to this:
    Code:
    // Top-level build file where you can add configuration options common to all sub-projects/modules.
    buildscript {
        repositories {
            mavenCentral()
            maven {
                url "http://repo.spring.io/plugins-release/"
            }
            jcenter()
        }
        dependencies {
            classpath 'com.android.tools.build:gradle:2.2.0+'
        }
    }
    allprojects {
        repositories {
            maven {
                url "https://maven.google.com"
            }
            maven {
                url "http://repo.spring.io/plugins-release/"
            }
            jcenter()
        }
    
    The idea is to put jcenter() below Maven. There are 2 places.
    Perhaps it was already been fixed in 2.2.0, I do not know.
     
    Last edited: Dec 11, 2018
  3. sman

    sman Member

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    BUILD SUCCESSFUL! You're a magician! :D Thanks!

    Well... now I have a crash at startup
    signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x8
    Cause: null pointer dereference
    x0 0000000000000008 x1 0000000000000000 x2 0000000000000020 x3 0000000000000001
    x4 00000078717d52c0 x5 00000078717d5238 x6 206c617574726976 x7 6472616f6279656b
    x8 0000007872e56a80 x9 0a52470b4df2d6f4 x10 0000000000000000 x11 0000000000000000
    x12 000000000000b8ec x13 000000000000002a x14 0000007895532000 x15 0000007895532000
    x16 0000007872d02298 x17 000000789138f40c x18 0000000000000017 x19 000000788205b900
    x20 000000788205b570 x21 0000000000000000 x22 000000789569da48 x23 0000000000000001
    x24 0000000000000000 x25 0000000000ffffff x26 0000000000000000 x27 0000000000000000
    x28 0000000000000002 x29 0000007fe048bd40 x30 0000007872acf054
    sp 0000007fe048bd40 pc 000000789138f40c pstate 0000000060000000
    backtrace:
    #00 pc 000000000006740c /system/lib64/libc.so (pthread_mutex_lock)
    #01 pc 000000000030c050 /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/lib/arm64/libyoyo.so (_ZN5Mutex4LockEv+12)
    #02 pc 0000000000135678 /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/lib/arm64/libyoyo.so (_ZN9_RefThingIPKcE3decEv+16)
    #03 pc 00000000001332e4 /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/lib/arm64/libyoyo.so (_Z16FREE_RValue__PreP6RValue+124)
    #04 pc 000000000028ff9c /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/lib/arm64/libyoyo.so (_Z11CreateDsMapiz+488)
    #05 pc 0000000000325cb0 /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/lib/arm64/libyoyo.so (Java_com_yoyogames_runner_RunnerJNILib_OnVirtualKeyboardStatus+148)
    #06 pc 00000000001a5354 /data/app/com.sman.RagdollRunners-Pu8QMxEd_MGfi9sD8y7zbw==/oat/arm64/base.odex (offset 0xb2000)
     
  4. silengames

    silengames Member

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    Something GMS source code related. Have no ideas, sorry. Try to use 2.1.5
     
  5. sman

    sman Member

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    Thanks, 2.1.5 works (with build.gradle modified).
    Pff, GMS is so erratic! I lose so much time with it! :mad:
     
  6. sman

    sman Member

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    @silengames, GMS2 2.2 works with Xcode 10 but in the doc you say to use Xcode 9.*
    Do you intend to make your extension work with Xcode 10? Could you say when?
    I have installed Xcode 10 and iOS 12 and I want to know if I have to undo that (if that's possible!) or just to wait for an update of your extension.
     
    Last edited: Nov 24, 2018
  7. silengames

    silengames Member

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    Just try to compile with Xcode 10 first. I do not use Mojave and Xcode 10. I just move DeviceSupport from Xcode 10 to Xcode 9.2 to be able to test with iOS 12.
     
  8. sman

    sman Member

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    I tried : "HeyzapAds.h not found" :(
     
    Last edited: Nov 24, 2018
  9. silengames

    silengames Member

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    It means you do not have "HeyzapAds.framework" in "iOSSourceFromMac" folder.
     
  10. Guest

    Guest Guest

    How does this work in terms of child appropriate ads? Is there a way to restrict across the board, or, would this be something set on the account side for each provider? And I haven't done anything with ads before---do providers normally allow you to limit the ads to kid-safe stuff?

    I've been thinking of maybe just using the firebase plugin because it expressly says it supports child safe ads... But I know very little about this.
     
  11. silengames

    silengames Member

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    Sure it can be configured on account side.
     
  12. sman

    sman Member

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    Oh! Thank you. The "iOSSourceFromMac" folder had been deleted, I don't know how.
    So, result with xCode 10: it works! :)
     
  13. Dublan

    Dublan Member

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    Hi! I'm trying to contact with Heyzap, but their support page and support email adress are not working. Do you have any contact?

    Thx!
     
  14. silengames

    silengames Member

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    BAD NEWS!

    As far as you know HeyZap become part of Fyber. And seems Fyber stopped to support HeyZap.
    I can not find any official message, but I found this note in FAQ: "Please note that HeyZap is no longer receiving updates"
    Anyway SDK is still worked.


    Thanks for supporting this extension. We all together was improved it for about three years, but now seems it is time to remove it from the store :(
     
  15. Mool

    Mool Member

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    You should go for AdMob now
     
  16. Dublan

    Dublan Member

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    But reading the sentence, it doesn't mean that it is not working. In fact, it is still showing ads. This sentence means that is not going to be updated anymore.

    The problem is cases like mine. I'm not receiving any payment and I can't contact with anybody to solve it :mad::mad:
     
  17. silengames

    silengames Member

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    Keep in mind that HeyZap pay you for HeyZap ads only. Admob ads paid by Admob etc.
    If you have problems with HeyZap ads revenue - try to contact Fyber support. All HeyZap obligations passed to them.
     
  18. Dublan

    Dublan Member

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    Their support email is not working :(
     
  19. silengames

    silengames Member

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  20. Dublan

    Dublan Member

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    Already filled and sent the Fyber contact form, but seems not to be their interest o_O
     
  21. silengames

    silengames Member

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    5 working days for answer is okay
     
  22. Chreech Okash

    Chreech Okash Member

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    Omg! i had like $400 on my heyzap and now they seem to be disappeared. How can i get my revenue back? Is there any way to get it back from Fyber?
     
  23. Dublan

    Dublan Member

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    Have you ever recieved a payment from them?
     
  24. silengames

    silengames Member

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    Contact them
     
  25. Dublan

    Dublan Member

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    silengames likes this.
  26. sman

    sman Member

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    So if I release my game with the Heyzap extension, do I risk anything?
    What should I do?
     
  27. Dublan

    Dublan Member

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    No risk in my opinion. In fact, I got paid recently.
     
    sman likes this.
  28. Chreech Okash

    Chreech Okash Member

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    Nope i can't even see my earnings. May be because i never filled W-8BEN form and never withdrew money even once. May be after filling and submitting earnings will show right?

    I am getting no answer. What should i do?
     
    Last edited: Feb 15, 2019
  29. sman

    sman Member

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    Hi @silengames,

    In your documentation, you say :
    But in which "Inject to Gradle" do we have to insert that? HeyZapExt's or GooglePlayServicesExtension's?

    And what about v3.0.8?
     
    Last edited: Mar 5, 2019
  30. silengames

    silengames Member

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    I meant "GooglePlayServicesExtension" but it is not matter actually
     
  31. sman

    sman Member

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    OK thank you. And what about v3.0.8? Is there something different to do?
     
  32. silengames

    silengames Member

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    Just try it ;)
     
  33. sman

    sman Member

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    "BUILD FAILED" :(
    Similar problem here but the solution found can't help me.
     
  34. silengames

    silengames Member

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    I removed GMS2 after Heyzap death, coz I used it for supporting HeyZap extension only. I still use GMS1.4 for my projects ;)

    Firstly - clean your project.

    If it is not help: this error "duplicate entry" related to conflict between libs used in project. Perhaps you inject similar libs twice times in your project. You can send all you Gradle injects here or on my email, perhaps I can help.

    You also can use previous GPS extension. I still use 3.0.1 without any problems.
     
  35. sman

    sman Member

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    cleaning the project was THE answer. Thank you again :)
     
  36. Pano

    Pano Member

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    have you replaced the JAVA file with new one like for the old 3.0.5?
     
  37. sman

    sman Member

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    I've just uncommented this code in the java file:

    Code:
    @Override
    public void onRewardedVideoCompleted() {}
     
  38. Pano

    Pano Member

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    ok done, it works :)
     
  39. sman

    sman Member

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    Hello,
    AdColony doesn't work. I'm on GMS 2.2.2 / HeyZap Extension V3.2 / Android

    On AdColony dashboard,
    • my Interstitial Zone is active,
    • "Show test ads only (for dev or debug)?" => "No" (I also tried "Yes")

    Do I need to update SDKs? To which version?

    [​IMG]
     
    Last edited: Apr 12, 2019
  40. sman

    sman Member

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    I have also lots of "failed" on other ad networks but never indefinitely like with AdColony. Do you know why it fails so often?
     
  41. silengames

    silengames Member

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    JFYI I do not use and support this extension anymore due HeyZap is dead.
    In my country I received "failed" from Adcolony everytime from "test mode". No ads for my region. But in live app everything was okay and I earned income from this ad network (espesially from USA).
    I can't say for sure what the problem is in your case. Try updating libs and if the game compiles fine - it won't be worse.

    But if Adcolony works in <2.2.2 and does not work in 2.2.2 - call YoYoGames :) They already broke advertising once. I use 1.4 and everything will work perfect up to August ;)
     
  42. sman

    sman Member

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    Thx.

    What do you use instead?
     
  43. silengames

    silengames Member

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    I do not publish my games myself so I use mediation networks which publishers asking me for.
     
  44. Dublan

    Dublan Member

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    Hey!

    When creating the apk in GMS2 and it is giving me this error:

    System.IO.IOException: El archivo 'Z:/Maquinilla_1FD9A480_33AC04E\Android\default\com.HERPRAStudio.hairclipperrazorscissorstrimmerdresser\elibs/AudienceNetwork-4.27.1.\AudienceNetwork-4.27.1.aar' ya existe.
    en System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    en System.IO.File.InternalCopy(String sourceFileName, String destFileName, Boolean overwrite, Boolean checkHost)
    en System.IO.File.Copy(String sourceFileName, String destFileName)
    en Igor.AndroidUtils.(YYDictionary`2 , String )
    en Igor.AndroidUtils.(YYDictionary`2 , String , Boolean , String )
    en Igor.AndroidBuilder.Package()
    Igor complete.


    Which I think is related with the extension and facebook. I'm using the recommended configuration that yoyogames says (API level 28, Build tools 28.0.3, Support Lib 28.0.0, Target SDK 28, Min SDK 16, Compile SDK 28).

    How could I solve it?

    Thanks!
     
  45. silengames

    silengames Member

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    Try to delete "AudienceNetwork-4.27.1.aar" from \extensions\HeyZapExt\AndroidSource\libs

    Then clean project
     
  46. sman

    sman Member

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    My game is out :)
    But I see a strange thing: my eCPM for iOS is around $3 while for Android it's around $0.50 :confused:
    Do you know why?
     
  47. Frank Perry

    Frank Perry Member

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    fyber's threshold for payout is $1000, that's for heyzap/fyber ads
     
  48. Ali Al - Mosawi

    Ali Al - Mosawi Member

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    Hi silengames I trying heyzap in some days i have 10k impression daily admob , unity ,fyber and heyzap, applovin its working ok adcolony show few ads its probably about filtrate but i have issues
    - leadbolt my account was approved in 12 hour later but not any request , its required update sdk ? why i get this warning "This network is NOT available on the Fyber Wrapper SDK"
    - chartboost have thousand of request but zero impression
    - facebook audience , facebook was approved my app and i test ads its working fine but no any request from heyzap extension in two days

    please tell my if any additional setting i need to do it
     
  49. Guest

    Guest Guest

    The extension isn't supported any more: https://forum.yoyogames.com/index.p...gle-admob-tapjoy-etc.13467/page-7#post-373042
     
    Ali Al - Mosawi likes this.
  50. Ali Al - Mosawi

    Ali Al - Mosawi Member

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    ooh this bad news i will remove it thank you for attention
     

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