Yes. Is there a reason it's looking for "..\..framework"? Why is it a "\" instead of a "/"? I tried running the command through terminal and it gives me an error too saying it can't be found. I'm on a mac. Is this an issue because macs navigate using "/" and don't know how to read "\"? (see screenshot) 1st command shows no such file or directory, but when I switched slashes, it copied over successfully.Did you download frameworks?
I see. I was confused by the note on the latest version saying "We have switched back to newest SDK 9 by the official recommendation from HeyZap team due some problems with Fyber. Integration is pretty easy again. No more pain with Fyber anymore!". The way I understood that was that you had problems with Fyber in the past but now it works well! I disabled them anyway because they require 1000 euros before paying you anything.Unfortunately Fyber is not supported. I specified all supported networks here and on marketplace page
Fyber has terrible servers which did not send response from time to time. It is the reasone why we do not use HyeZap-Fyber Unified SDK 10.
Yes, as I remove the extensions from the folder, it gives the same error on the next extension not being found. So in this case, I removed all but google and heyzap, and it gave me the error with "..\google.. not found". Then I removed that, and it said "..\heyzap.. not found".I meet such a problem for the first time. Do you have the same problems with any extensions that have "iOSSourceFromMac" folder?
Looks like GMS bug. Do you use GMS for Mac?
I may update to the latest Xcode and see how it works. Only problem is I use a hackintosh and I always have to make sure everything is going to run smooth before I update to the next system. Looking to get High Sierra installed, but I'm afraid the new AFS (Apple File System) may cause a ton of issues that I'm just not ready to deal with right now, so we'll see.Oh, I see.
I use 8.3.1 coz it works fine with both GMS 1.4 and GMS 2.
Thanks, but I don't understand exactly how to use the callbacks. The documentation doesn't explain how to use them.
iOS.First time I hear about such a problem.
Android / iOS? Which network shows this banner? Have you tried other banners from other networks?
iPhone 6sWhat is your device and iOS version?
Please download "Busted Brakes" and "Dashy Dashers" apps from AppStore and let me know if you can see the same issue.
Thanks for the info.Hm, you are right. I am able to reproduce this issue with latest GMS 2. I compile all my games with GMS 1.4 and there is no such issue. YoYoGames changed something fundamental in GMS 2. I will let you know when I find a solution for GMS 2.
EDIT: Have you tried official YoYoGames extension with Admob banners for latest GMS2? I am wonder if there is the same issue.
EDIT2: I tried all both methods for adding banners which offered by HeyZap docs, but I still can see black flash. Flash appears only once after banner created or after banner deleted or after changing position. When refreshing and hiding - there is no balck flash, so this is good news As quick solution you can create banner from very beginning on loading screen. You can see black flash but it will not be very critical. If you will need to remove banner, just HIDE it, not DELETE. To unhide banner - use a function for creation again.
EDIT3: Bad news. I am unable to fix it from my side. I am sure every extensions which add something to main "view" have the same issue. But there is the only "view" which YoYoGames allow as to use. Actually you can see this flash after creation and deletion of static or video ads too. This issue starts after YoYo added a fix for a bug which I talking about in docs (HeyZap_GMBugFix method). But my fix works perfect, but YoYo fix create black flash. The only way to fix it - report a bug to YoYo. But perhaps we will wait a solution very very long... it is an another reason why I still use GMS 1.4.1763 which dated October 2016 but still the most stability.