KurtBlissZ
Member
We all have got into the flow of a video game and got out of the flow because either you haven’t played in a while or you stopped paying close enough attention to the plot. So some games you get out the flow because it’s just been awhile where other may just parts that where hard to grasp.
One way of getting the player back into the flow of a game is giving them a Recap. The recap can be active if the player hasn’t played in a while. You can give the recap by having an annoying fairy or some other kind of helper that fills you in what you’re supposed to do, almost all games have something like this. Another way is giving the player a log of events and dialog that he had. Also it be to have the feature to re watch certain cuteness also.
Know that was mainly plot wise of letting the player back into the flow, gameplay wise you can use dynamic difficulty level. one of the games that does this secretly at least is Resident Evil 4. Where basically you change the difficulty without the player telling the player, one additional thing you could do is add a fixed difficulty feature but at the same for stubborn players like myself may get hung up trying to beat the game on a certain mode and never experiencing the whole game, know if you beat Resident Evil 4 you do unlock a Professional Mode weather dynamic difficulty is on that I’m un sure but I think you could turn it off on that mode.
Anyway, what do you guys think? It can be other things to help the player enjoy the game or things about what I covered. Also interested to see examples of games that uses or should use the methods your sharing too .
One way of getting the player back into the flow of a game is giving them a Recap. The recap can be active if the player hasn’t played in a while. You can give the recap by having an annoying fairy or some other kind of helper that fills you in what you’re supposed to do, almost all games have something like this. Another way is giving the player a log of events and dialog that he had. Also it be to have the feature to re watch certain cuteness also.
Know that was mainly plot wise of letting the player back into the flow, gameplay wise you can use dynamic difficulty level. one of the games that does this secretly at least is Resident Evil 4. Where basically you change the difficulty without the player telling the player, one additional thing you could do is add a fixed difficulty feature but at the same for stubborn players like myself may get hung up trying to beat the game on a certain mode and never experiencing the whole game, know if you beat Resident Evil 4 you do unlock a Professional Mode weather dynamic difficulty is on that I’m un sure but I think you could turn it off on that mode.
Anyway, what do you guys think? It can be other things to help the player enjoy the game or things about what I covered. Also interested to see examples of games that uses or should use the methods your sharing too .