E
Edwin
Guest
So I have a bullet object and wall object.
When bullet collides with wall object (especially when player are near the wall), it passes through the wall and disappears (destroys). How to fix such a long time collision?
bullet object:
WALL OBJECT COLLISION:
ANIMATION END:
wall object:
"he get nothing. he lose. good day, sir"
So I have this:
When bullet collides with wall object (especially when player are near the wall), it passes through the wall and disappears (destroys). How to fix such a long time collision?
bullet object:
WALL OBJECT COLLISION:
Code:
speed = 0;
sprite_index = spr_bullet_death;
Code:
if (sprite_index = spr_bullet_death) {
instance_destroy(id);
}
wall object:
"he get nothing. he lose. good day, sir"
So I have this: