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3D Help with spherical sky map.

I have a sky texture that I put on my sphere around the world, but the top and bottom of the sphere looks pinched, is there any way i can I avoid this?
 

YellowAfterlife

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If the texture has solid color at top-most and bottom-most rows, chances are that it's intended to be stretched over a cylinder rather than a sphere. Texturing a sphere without distortions is a complicated task and is not commonly used for such things (the most common option is "skybox", which is 6 textures for each side of a cube).
 
If the texture has solid color at top-most and bottom-most rows, chances are that it's intended to be stretched over a cylinder rather than a sphere. Texturing a sphere without distortions is a complicated task and is not commonly used for such things (the most common option is "skybox", which is 6 textures for each side of a cube).
I tried the box texture, but I get strange black boxes everywhere, is there a way I could fix it
 
If the texture has solid color at top-most and bottom-most rows, chances are that it's intended to be stretched over a cylinder rather than a sphere. Texturing a sphere without distortions is a complicated task and is not commonly used for such things (the most common option is "skybox", which is 6 textures for each side of a cube).
Another way I thought of doing it is to just separate the squares into separate textures, and just draw them seperately
 
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