P
Ponzalskov
Guest
So i'm having a HUGE little problem.
Seems that when I check my room as persistent it "COPIES" some instances of the previous room into the new one.
For example:
I put some solid blocks in persistent room0.
I warp into persisent room1 and that solid blocks seems to have been copied in the exact position of where they where in room0.
Even if room1 is not persistent, it stills have these solid blocks "copied" from previous room0. Strange thing is that this happens only with some instances, like texts and solid blocks, but not with enemies.
I say "copied" in quotes because it doesn't even draw the object in new room.
The only persistent objects that warps are a Controller obj and a Player obj that has no code related to solid blocks.
ANY SUGGESTION ?
Seems that when I check my room as persistent it "COPIES" some instances of the previous room into the new one.
For example:
I put some solid blocks in persistent room0.
I warp into persisent room1 and that solid blocks seems to have been copied in the exact position of where they where in room0.
Even if room1 is not persistent, it stills have these solid blocks "copied" from previous room0. Strange thing is that this happens only with some instances, like texts and solid blocks, but not with enemies.
I say "copied" in quotes because it doesn't even draw the object in new room.
The only persistent objects that warps are a Controller obj and a Player obj that has no code related to solid blocks.
ANY SUGGESTION ?