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danieldiggle
Guest
Hey guys, I've been putting together a tile-sheet for my game and I'm struggling on finding information around best practice on how to structure it.
My first question is wether its better to use multiple tile variations on a single layer, or take a modular approach with less tiles, making use of alpha and stacking them in multiple layers.
The example on the left below shows using modular/stackable tile elements. This way you can create any variation from just 4 tiles but they would need to be on multiple layers and you might end up drawing 4 stacked tiles instead of one.
On the right is a selection of solid tiles, here I'd need to create a dedicated tile for every possible combination, but your only using one layer and drawing a single tile.
For me building levels, using layers and fewer tiles would be the quickest easiest solution, but I'm not sure if this is a big development / performance no-no?!?!?!
For context, below is an example of my current tile-set and how parts of it might be used in game.
Oh, and lastly. If you create your tile-set and realise you need to add some more variations into it, is there anyway to increase the sprite size without it messing everything else up (such as autotiles already set up) ???
Thanks in advance!
My first question is wether its better to use multiple tile variations on a single layer, or take a modular approach with less tiles, making use of alpha and stacking them in multiple layers.
The example on the left below shows using modular/stackable tile elements. This way you can create any variation from just 4 tiles but they would need to be on multiple layers and you might end up drawing 4 stacked tiles instead of one.
On the right is a selection of solid tiles, here I'd need to create a dedicated tile for every possible combination, but your only using one layer and drawing a single tile.
For me building levels, using layers and fewer tiles would be the quickest easiest solution, but I'm not sure if this is a big development / performance no-no?!?!?!
For context, below is an example of my current tile-set and how parts of it might be used in game.
Oh, and lastly. If you create your tile-set and realise you need to add some more variations into it, is there anyway to increase the sprite size without it messing everything else up (such as autotiles already set up) ???
Thanks in advance!