A
Anthony Diaco
Guest
Hi everyone. This is my first game with gamemaker. I have a lot of coding experience but no experience building games.
So I'm trying to build a game where an essential part is the ability for players to create a profile that will have a limited number of saved variables associated with it (current level, time played, etc.). Nothing crazy. This seems like a fairly common bit of functionality. Was wondering if there was a decent tutorial out there for it. Or if someone could just recommend the best approach to the data structures and what not. Like do I create a file with the profile names, and then a separate file with a ds_map for each name? Or should I be storing everything in one file? I just don't know how this is usually done...
thanks so much
So I'm trying to build a game where an essential part is the ability for players to create a profile that will have a limited number of saved variables associated with it (current level, time played, etc.). Nothing crazy. This seems like a fairly common bit of functionality. Was wondering if there was a decent tutorial out there for it. Or if someone could just recommend the best approach to the data structures and what not. Like do I create a file with the profile names, and then a separate file with a ds_map for each name? Or should I be storing everything in one file? I just don't know how this is usually done...
thanks so much