Geophage
Member
I'm seeing an issue with the mouse_x value while a camera is following an object. This results in the mouse_x value sometimes being at the wrong pixel. So instead of the value staying accurate while the camera moves, it jitters.
You can see what I mean in the attached example YYZ by moving the player right into the red pixel, at which point the mouse_x value fails to update.
It's only happening when the player is on a specific pixel: 12, 24, 48, 61, 96...
Does anyone have any insight about what might be going on there?
Also attached is a reference file from GMS1.4 with the same setup, where this doesn't happen.
http://www.mediafire.com/file/9gk52yd152flc9a/cursor-bug.zip
You can see what I mean in the attached example YYZ by moving the player right into the red pixel, at which point the mouse_x value fails to update.
It's only happening when the player is on a specific pixel: 12, 24, 48, 61, 96...
Does anyone have any insight about what might be going on there?
Also attached is a reference file from GMS1.4 with the same setup, where this doesn't happen.
http://www.mediafire.com/file/9gk52yd152flc9a/cursor-bug.zip