S
simlim
Guest
I have a game where you battle 5 v 5 against other players. This is the game design:
-players assign from a pool of characters to form a 5-member team
-each of those member's moves are programmed by the player using collected cards
-the members move on there own when their gauge is full
-the party leader (main character) is the only member with active skills (only player input)
Now:
-What is the most efficient way to programmatically manage the stats(location, health, damage, etc) of each member of both teams? Do I make an object for each of them? Or do I use multiple instances of the same obj and store their stats including sprites on arrays?
-Any help on how I can make the game save player progress on the cloud?
-What asset/SDK can you recommend to enable real-time battles?
sorry, im new.
-players assign from a pool of characters to form a 5-member team
-each of those member's moves are programmed by the player using collected cards
-the members move on there own when their gauge is full
-the party leader (main character) is the only member with active skills (only player input)
Now:
-What is the most efficient way to programmatically manage the stats(location, health, damage, etc) of each member of both teams? Do I make an object for each of them? Or do I use multiple instances of the same obj and store their stats including sprites on arrays?
-Any help on how I can make the game save player progress on the cloud?
-What asset/SDK can you recommend to enable real-time battles?
sorry, im new.