F
fadohacolu
Guest
Hey guys, I'm having some pretty extreme difficulties with isometric tiling and understanding the best way to do it. The game I'm creating should allow players to create objects locked to an isometric grid. I'm working with a 2:1 ratio. My sprites have been drawn as cubes.
The issue I'm having is that setting my grid to 16x/8y creates the possibility for objects to be placed at the 'crossroads' of the tiles.
I understand that there is a process to convert from "screen" to grid space, and then convert back into screen space, so I'm probably missing a step somewhere. I just don't entirely understand the best way to do this.
And before you say it, I know, I know, Game Maker is suboptimal for creating isometric games. However, I'm extremely comfortable with GM and I have all the licenses.
Any help would be greatly appreciated.
Edit: Using GMS: 1.4
The issue I'm having is that setting my grid to 16x/8y creates the possibility for objects to be placed at the 'crossroads' of the tiles.
I understand that there is a process to convert from "screen" to grid space, and then convert back into screen space, so I'm probably missing a step somewhere. I just don't entirely understand the best way to do this.
And before you say it, I know, I know, Game Maker is suboptimal for creating isometric games. However, I'm extremely comfortable with GM and I have all the licenses.
Any help would be greatly appreciated.
Edit: Using GMS: 1.4
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