GMS 2.3+ Help with implementing turned based RPG stats

I have a problem with making a consistent way for the enemy to take a resonable amount of damage with stats like defense please help.
 

Director_X

Member
Use algorithms instead of hard numbers.

a very rough example:
Health = CON * Level
Mana = INT * Level
DEFENSE = Armour_Value + CON + RESISTANCES
Spell_Damage = Spell_Power * Level + INT
Actual Damage = DEFENSE - Spell_Damage

This way, no matter what level your mob or player is, the damage will scale and work with any items/resistances equipped.

However, you WILL need to plan these algorithms to work in the long term.
 
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