Valerie
Member
Hi friends!
I make a lot of pseudo-3d games with rendered cutscenes that use animated sprites. Despite heavily compressing them, they tend to eat up Gms1.4s rather limited memory quite fast.
Id like to store all of the animated sprites for a particular level in an external folder, and then, at the beginning of that level, load them in and load out the other ones.
is this possible? Are there any workarounds?
I make a lot of pseudo-3d games with rendered cutscenes that use animated sprites. Despite heavily compressing them, they tend to eat up Gms1.4s rather limited memory quite fast.
Id like to store all of the animated sprites for a particular level in an external folder, and then, at the beginning of that level, load them in and load out the other ones.
is this possible? Are there any workarounds?