Lugiafan123
Member
Hi there everyone so the title should be pretty self explanatory. However that's only a brief decription of the problem so here comes the full description.
Now I've coded a basic collision system into my game using the place_free method and for the most part it seems to work fine.
However there is a slight problem I've encountered. The bug occurs whenever the player transitions between two specific rooms.
When I first boot up the game collision works just fine, but it all goes haywire when the player moves between different rooms.
Specifically what happens is that spaces the player was able to move through when the game first boots up now trigger collision once the player moves to another room.
I don't know exactly why this happens but I've been told it could have something to do with the game's graphics.
Advice on how to fix this would be appreciated.
Now I've coded a basic collision system into my game using the place_free method and for the most part it seems to work fine.
However there is a slight problem I've encountered. The bug occurs whenever the player transitions between two specific rooms.
When I first boot up the game collision works just fine, but it all goes haywire when the player moves between different rooms.
Specifically what happens is that spaces the player was able to move through when the game first boots up now trigger collision once the player moves to another room.
I don't know exactly why this happens but I've been told it could have something to do with the game's graphics.
Advice on how to fix this would be appreciated.