So I am making a character select screen with a box that highlights the selection. the problem that I am having is the spawner I created isn't spawning the character in the next room.
the pointer when you hit enter on the selection makes global.characterone =true; and goes to the next room. any ideas?
//create global.Characterone = false; //step If(global.Characterone = true) instance_create(x,yobj_characterone);