P
ProcrastinationIsADrug
Guest
I have created a basic client and server game where the client can pass inputs to the server and the server will move their character accordingly and then pass the x, y and rotation of the object back to the client so the character can be drawn.
I have been trying to implement box2d instances by doing all the physics calculations on the server and drawing the objects to the client. I can't get the client to receive the data from the server, this is probably just from inexperience in writing networks.
Are there any tutorials or projects I can look at which deal with networking box2d or any advice on how I should do this?
I have been trying to implement box2d instances by doing all the physics calculations on the server and drawing the objects to the client. I can't get the client to receive the data from the server, this is probably just from inexperience in writing networks.
Are there any tutorials or projects I can look at which deal with networking box2d or any advice on how I should do this?