Z
Zekidan
Guest
Hey im new to game maker and I am wondering if there is a simple way to both horizontally tile a sprite while also being able to adjust the image_yscale of the same sprite in a background layer, in the step event?
I want the sprite to tile horizontally so that it is indefinite, however i want it to scale vertically based on the camera’s zoom creating a 3d effect.
however the problem is I'm having a hard time finding a function to scale the background sprite in game.
Perhaps I should use an object instead?
I want the sprite to tile horizontally so that it is indefinite, however i want it to scale vertically based on the camera’s zoom creating a 3d effect.
however the problem is I'm having a hard time finding a function to scale the background sprite in game.
Perhaps I should use an object instead?