Greetings. I´m trying to implement a kind of finisher in a fighting game I´m creating. My idea was to create a hit object that collides with the obj player during a specific attack. (This part is done.) Then, it would check if the player has the proper conditions to be finished (one round lost and 20 or less hp), only in this case it would damage the player and trigger a cutscene (I was thinking about using the draw GUI event to set the sprites of the cutscene). I have set some variables: Loss: to assign the number of rounds lost And then a global variable called “vulnerable” that would be true in the case of 1 round lost and 20 or less hp. And finally a variable called “finisher” to be used on the draw GUI, that, if true, would cause the cutscene to be drawn. But I´m having trouble with the coding, since nothing I tried was able to trigger the “vulnerable” condition. Alternatively, I was thinking about doing this as an state. I would appreciate if someone could help me with that. Thanks!