K
Kurthinhio
Guest
Hi, i'm doing a 2D space shooter game. i'm trying to make 3 powerups.
i have: obj_bombs, obj_laser, obj_barrier, obj_player, obj_powerup
what i want to do is: when obj_powerup collides with obj_player while obj_bombs exists, replace obj_bombs with obj_laser.
the same but now, while obj_laser exists replace with obj_barrier.
and the same but now, while obj_barrier exists replace with obj_bombs.
any ideas to hel me figure this out?
thx
i have: obj_bombs, obj_laser, obj_barrier, obj_player, obj_powerup
what i want to do is: when obj_powerup collides with obj_player while obj_bombs exists, replace obj_bombs with obj_laser.
the same but now, while obj_laser exists replace with obj_barrier.
and the same but now, while obj_barrier exists replace with obj_bombs.
any ideas to hel me figure this out?
thx