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dawson2223
Guest
Hey!
If I want to include a dodgine mechanism, example the player presses "E" and when he does the player gets out of the way and even if a projectile touches him it "misses" and goes past him.
Would that be done with an if statement in a collision with the projectile?
Would I use an if statement in the object player and say if I press the "E" button getting hit by the projectile is false?
Ideas? I'm not the best at coding :/ Trying though! Thanks!
If I want to include a dodgine mechanism, example the player presses "E" and when he does the player gets out of the way and even if a projectile touches him it "misses" and goes past him.
Would that be done with an if statement in a collision with the projectile?
Would I use an if statement in the object player and say if I press the "E" button getting hit by the projectile is false?
Ideas? I'm not the best at coding :/ Trying though! Thanks!