M
Misu
Guest
This has become a dilemma for me for quite a long time but now I have to get this fixed soon enough and I cant seem to find a right solution for this or any example on how.
My side-scroll platformer game is a huge room with view size of 1920x1080 with port size to 960x540. When I run my game, it works smoothly but the tiles in the room are being displayed badly. Almost as if you can see the transparency on the edges flash in and out every time when moving. Take a look at this screen shot:
I checked to make sure my offset values on the background property is correct and it shows to be 128x128 as it is suppose to be. I checked my tile images to make sure if they are in the correct size and turns out it was already perfect. I tried moving the offset a little at different ways and it still continue to show like that.
I dunno what is the problem here and I need a solution for this. Can someone really help me out here?
My side-scroll platformer game is a huge room with view size of 1920x1080 with port size to 960x540. When I run my game, it works smoothly but the tiles in the room are being displayed badly. Almost as if you can see the transparency on the edges flash in and out every time when moving. Take a look at this screen shot:
I checked to make sure my offset values on the background property is correct and it shows to be 128x128 as it is suppose to be. I checked my tile images to make sure if they are in the correct size and turns out it was already perfect. I tried moving the offset a little at different ways and it still continue to show like that.
I dunno what is the problem here and I need a solution for this. Can someone really help me out here?