W
Wonamik
Guest
Hi everyone.
I been working on the same game for many years now and its been very frustrating and its always something.
I just wanna find out now if there are real solutions to my problems or if I should just throw the game in the trash and accept that I wasted close to 3 years of my life on it.
1. I got a big boss with many animations in Spine, to import it takes almost 1 and a half minute.
I know one solution is removing all meshes and all, but then there goes all work, and its just rubbish left.
And I am so bored and sick of making something nice only to then start tearing it down. So is there any way here? Has GMS2 made any improvments? I cant be the only one making big animations with meshes, right?
2. Is there any way to make a Spine animation BLINK red or white when taking a hit for example THAT DONT shine through its own layers? Basically just make the whole thing solid red or white for the fraction of a sec.
3. I have A LOT of graphics in the game and I have not started using Texture Pages yet, so just starting the game takes a LOOONG time. will using texture pages solve this problem. Or I can ask the question like this: Could I have more or less unlimited amounts of graphics in the game as long as I only load the Texture Pages needed when needed, or will it still take as long to just start the game?
Thanks Best Regards Tommy N
I been working on the same game for many years now and its been very frustrating and its always something.
I just wanna find out now if there are real solutions to my problems or if I should just throw the game in the trash and accept that I wasted close to 3 years of my life on it.
1. I got a big boss with many animations in Spine, to import it takes almost 1 and a half minute.
I know one solution is removing all meshes and all, but then there goes all work, and its just rubbish left.
And I am so bored and sick of making something nice only to then start tearing it down. So is there any way here? Has GMS2 made any improvments? I cant be the only one making big animations with meshes, right?
2. Is there any way to make a Spine animation BLINK red or white when taking a hit for example THAT DONT shine through its own layers? Basically just make the whole thing solid red or white for the fraction of a sec.
3. I have A LOT of graphics in the game and I have not started using Texture Pages yet, so just starting the game takes a LOOONG time. will using texture pages solve this problem. Or I can ask the question like this: Could I have more or less unlimited amounts of graphics in the game as long as I only load the Texture Pages needed when needed, or will it still take as long to just start the game?
Thanks Best Regards Tommy N