S
Sp4m
Guest
Hello! This is pretty rudimentary, but I'm very new to game maker, so I appreciate any little help I can get.
I'm creating a top-down shooter, and I'm trying to create a 'time bubble' that will have the following effect on any sprite that's contacting it...
slow down movement speed by a %
slow down animation speed by a %
This should let me do some pretty cool things, but I'm not sure how to pull it off.
All the objects in my game are physics objects so far, but I'd like this to affect non-physics sprites as well (like smoke trails)
If I can avoid creating a dozen 'collision' events, that would be *great*
I'm creating a top-down shooter, and I'm trying to create a 'time bubble' that will have the following effect on any sprite that's contacting it...
slow down movement speed by a %
slow down animation speed by a %
This should let me do some pretty cool things, but I'm not sure how to pull it off.
All the objects in my game are physics objects so far, but I'd like this to affect non-physics sprites as well (like smoke trails)
If I can avoid creating a dozen 'collision' events, that would be *great*