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Shaders Help integrating NewPixie-CRT Shader in GMS2...

yaragad

Member
Hello,

I'm new at shaders and I have tryied a lot of them from Shadertoy in GMS2. I like them, but I really prefer the ones included in some emulator for CRT curvature, with squared scanlines and pixel leds with bloom.
Specifically, Im trying to import CRT New Pixie from (https://github.com/OpenEmu/slang-shaders/releases). However it has a lot of things I dont understand and don't know how to "change" it in GMS2.

So, for example, it seems to be composed by 4 shaders, but even with that, I don't know what to do with somethings like this.
layout(push_constant) uniform Push
{
vec4 SourceSize;
vec4 OutputSize;
uint FrameCount;
float use_frame;
float curvature;
float wiggle_toggle;
float scanroll;
} params;

Can someone help me with this?
Thanks in advance!!
 

Evanski

Raccoon Lord
Forum Staff
Moderator
I'd recommend @xygthop3 's CRT shader as its the best and easy to use, but it seems they deleted all their stuff sadly
 
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