B
BeansMyth
Guest
Hi, i have searched everywhere for insight about this, but I'm lost.
Here is what I want:
The player should be able to take their gun out with a certain key and aim it around.
I think i would need to change the sprite then to an armless version and then draw on some move-able arms so they can aim. And then they would put the gun away, and I would undraw the external arms and set the sprite index back to the armed ones.
Is this the...good way of doing it? The style I'm going for is sort of a non-pixel and smooth animation look. I don't want arms just disappearing if the player stops aiming.
Not sure if I explained my idea in the best way, but i feel like theres probably a better way to do it. My project doesnt have more than maybe three weapons, one being melee.
Here is what I want:
The player should be able to take their gun out with a certain key and aim it around.
I think i would need to change the sprite then to an armless version and then draw on some move-able arms so they can aim. And then they would put the gun away, and I would undraw the external arms and set the sprite index back to the armed ones.
Is this the...good way of doing it? The style I'm going for is sort of a non-pixel and smooth animation look. I don't want arms just disappearing if the player stops aiming.
Not sure if I explained my idea in the best way, but i feel like theres probably a better way to do it. My project doesnt have more than maybe three weapons, one being melee.