binarypearl
Member
Looks like I should have placed this under the 'Marketplace' category, sorry!
I'm trying in my 2D platformer to use tilesets with collision to define wall boundaries and platforms. I got 'Essentail Autowall 2' on the Marketplace. I was able to import it and get it to draw tiles with both Instances/Objects and Tiles, but am confused on two different areas:
1. Neither Instances/Objects or Tiles were detecting any collision, so my objects (playable characters, projectiles, etc) went right through them. Do I need to include my own wall objects with a collision mask, or is there a way to do that with Essential Autowall 2?
2. In what situations would I want to use Instances/Objects vs what situations would I want to use Tiles?
(Hopefully I got the terminology correct with Instances/Objects vs Tiles)
Thanks!
I'm trying in my 2D platformer to use tilesets with collision to define wall boundaries and platforms. I got 'Essentail Autowall 2' on the Marketplace. I was able to import it and get it to draw tiles with both Instances/Objects and Tiles, but am confused on two different areas:
1. Neither Instances/Objects or Tiles were detecting any collision, so my objects (playable characters, projectiles, etc) went right through them. Do I need to include my own wall objects with a collision mask, or is there a way to do that with Essential Autowall 2?
2. In what situations would I want to use Instances/Objects vs what situations would I want to use Tiles?
(Hopefully I got the terminology correct with Instances/Objects vs Tiles)
Thanks!
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