R
RenNagasaki
Guest
Hello,
I'm working on an top down RPG.
Ive gotten my depth and stuff sorted out but I've run into a problem.
I want my collision to be untied to the tiles, that's why im using physics and objects as collision.
You can see my problem in this screenshot:
The blue marked part is one floor higher than the orange one.
Each floor is its own tile layer.
What i want is to disable/enable the red/white collision borders depending on which floor the character is on.
But I don't seem to find a way to get an instance of the object layer or the instances of the objects in one such layer.
I hope you understand my question and can help me.
With regards,
RenNagasaki
I'm working on an top down RPG.
Ive gotten my depth and stuff sorted out but I've run into a problem.
I want my collision to be untied to the tiles, that's why im using physics and objects as collision.
You can see my problem in this screenshot:
The blue marked part is one floor higher than the orange one.
Each floor is its own tile layer.
What i want is to disable/enable the red/white collision borders depending on which floor the character is on.
But I don't seem to find a way to get an instance of the object layer or the instances of the objects in one such layer.
I hope you understand my question and can help me.
With regards,
RenNagasaki