Hi all,
I need help on finding the best system for a grid based building system for a ship that later needs to move and rotate as a single entity. I'm trying to find out what would be the ideal system before starting with it so I don't lose too much time programming stuff that I might have to redo later on from scratch because I chose the wrong approach.
I'm right now just doing an editor for building a ship piece by piece through a grid system. This ship and all it's components later need to move together as one single object, capable of rotating in any direction. I'm trying to figure out what's the best way to approach this. I've been looking into different options, but can't really conclude what would work best at the end. My guess is ds_grid, but I'm not sure how easy is it going to rotate everything later on.
During runtime I would still need to access each part of the ship individually if needed to apply damage to parts or make modifications to that part, but the basic structure of the ship would remain the same once out of the editor.
Any ideas greatly appreciated and thanks in advance!
I need help on finding the best system for a grid based building system for a ship that later needs to move and rotate as a single entity. I'm trying to find out what would be the ideal system before starting with it so I don't lose too much time programming stuff that I might have to redo later on from scratch because I chose the wrong approach.
I'm right now just doing an editor for building a ship piece by piece through a grid system. This ship and all it's components later need to move together as one single object, capable of rotating in any direction. I'm trying to figure out what's the best way to approach this. I've been looking into different options, but can't really conclude what would work best at the end. My guess is ds_grid, but I'm not sure how easy is it going to rotate everything later on.
During runtime I would still need to access each part of the ship individually if needed to apply damage to parts or make modifications to that part, but the basic structure of the ship would remain the same once out of the editor.
Any ideas greatly appreciated and thanks in advance!