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dawson2223
Guest
Hey,
I have an enemy attack animation set up and right now it's running if the player is within a certain range to him. My question is how can I have the enemy finish the animation, even if the player runs out of the attacking range?
So if my attack animation is say 10 frames, how do I make it complete all 10 frames before chasing my player again, instead of stopping to chase the player after just a few frames if he gets out of the range?
If this is an easy question I apologize.
Thanks!
I have an enemy attack animation set up and right now it's running if the player is within a certain range to him. My question is how can I have the enemy finish the animation, even if the player runs out of the attacking range?
So if my attack animation is say 10 frames, how do I make it complete all 10 frames before chasing my player again, instead of stopping to chase the player after just a few frames if he gets out of the range?
If this is an easy question I apologize.
Thanks!