Legacy GM HELP - Compile error with facebook extension

Edu Shola

Member
Greetings,
I use GMS 1.4.1760, I get this error in my compile window once i import facebook extension to my project, it compiles correctly without facebook functions or its extension. I just published a new game without issues but its without facebook I wonder whats the cause of this error please help.
Code:
Create started: 11:42:00 Owuro
"C:\Program Files\1760\1760\GameMaker-Studio\GMAssetCompiler.exe" /fU="C:\Users\EduSholaVaio\AppData\Local\gm_ttt_32042\a60441.txt" /c /m=android   /config="Default" /tgt=8 /obob=True /obpp=False /obru=True /obes=False /i=3 /j=2 /cvm /tp=2048 /mv=1 /iv=0 /rv=0 /bv=1760 /gn="Burster Drones facebook" /td="C:\Users\EduSholaVaio\AppData\Local" /cd="C:\Users\EduSholaVaio\Documents\GameMaker\Cache" /sh=True /dbgp="6502" /hip="169.254.129.112" /hprt="51268" /optionsini="C:\Users\EduSholaVaio\AppData\Local\gm_ttt_32042\gm_ttt_2001\Burster Drones 1.0.5.ini" /o="C:\Users\EduSholaVaio\AppData\Local\gm_ttt_32042\gm_ttt_2001" "C:\Users\EduSholaVaio\Documents\GameMaker\Projects\Burster Drones facebook.gmx\Burster Drones facebook.project.gmx"

Reading project file....finished.
Compile Constants...finished.
Remove DnD...finished.
Compile Scripts...finished.
Compile Objects...finished.
Compile Timelines...finished.
Compile Triggers...finished.
Compile Rooms...finished.
Compile Extensions...finished.
Global scripts...finished.
Final Compile...finished.
Saving IFF file... C:\Users\EduSholaVaio\AppData\Local\gm_ttt_32042\gm_ttt_2001\Burster Drones facebook.droid
Writing Chunk... GEN8
Writing Chunk... OPTN
Writing Chunk... LANG
Writing Chunk... EXTN
Writing Chunk... SOND
Converting snd_block_hit to Wav 16bit mono @ 44100Hz
Converting snd_virus_hit to Wav 16bit mono @ 44100Hz
Converting snd_wall_hit to Wav 16bit mono @ 44100Hz
Converting snd_virus_hit2 to Wav 16bit mono @ 44100Hz
Converting snd_paddle_hit to Wav 16bit mono @ 44100Hz
Converting snd_background_music to Ogg with quality 3, mono @ 44100Hz
Converting sound_menu to Ogg with quality 3, mono @ 44100Hz
Converting sound_bgd_music_2 to Ogg with quality 3, mono @ 44100Hz
Converting snd_task_complete to Wav 16bit mono @ 44100Hz
Converting snd_3_stars to Wav 16bit mono @ 44100Hz
Converting snd_1_star to Wav 16bit mono @ 44100Hz
Converting sound_laser to Wav 16bit mono @ 44100Hz
Converting sound_plasma_shield to Wav 16bit mono @ 44100Hz
Converting apprush_drone_hit_sfx_wav_2 to Wav 16bit mono @ 44100Hz
Converting sound_buttons to Wav 16bit mono @ 44100Hz
Converting snd_2_stars to Wav 16bit mono @ 44100Hz
Converting apprush_metal_hit_sfx to Wav 16bit mono @ 44100Hz
Converting sound_antivirus to Wav 16bit mono @ 44100Hz
Converting apprush_virus_laugh_sfx to Wav 16bit mono @ 44100Hz
*writing audio file c:\users\edusholavaio\appdata\local\gm_ttt_32042\gm_ttt_2001\snd_background_music.ogg...
*writing audio file c:\users\edusholavaio\appdata\local\gm_ttt_32042\gm_ttt_2001\sound_menu.ogg...
*writing audio file c:\users\edusholavaio\appdata\local\gm_ttt_32042\gm_ttt_2001\sound_bgd_music_2.ogg...
Writing Chunk... AGRP
Writing Chunk... SPRT
Writing Chunk... BGND
Warning : resource background_menus_background_menus rescaled from 720,2812 to 360,1406
Writing Chunk... PATH
Writing Chunk... SCPT
Writing Chunk... GLOB
Writing Chunk... SHDR
Writing Chunk... FONT
Writing Chunk... TMLN
Writing Chunk... OBJT
Writing Chunk... ROOM
Writing Chunk... DAFL
Writing Chunk... TPAGE
Writing Chunk... CODE
Writing Chunk... VARI
Writing Chunk... FUNC
Writing Chunk... STRG
Writing Chunk... TXTR
0 Compressing texture... writing texture texture_0.png...
1 Compressing texture... writing texture texture_1.png...
2 Compressing texture... writing texture texture_2.png...
3 Compressing texture... writing texture texture_3.png...
4 Compressing texture... writing texture texture_4.png...
5 Compressing texture... writing texture texture_5.png...
6 Compressing texture... writing texture texture_6.png...
Writing Chunk... AUDO
Writing Chunk... SCPT
Writing Chunk... DBGI
Writing Chunk... INST
Writing Chunk... LOCL
Writing Chunk... STRG
Stats : GMA : Elapsed=152180.9346
Stats : GMA : sp=163,au=19,bk=11,pt=5,sc=2,sh=0,fo=4,tl=0,ob=232,ro=58,da=0,ex=3,ma=981,fm=0x96D2A71
cmd /c "subst Z: "C:\Users\EduSholaVaio\Documents\GameMaker\Cache\Burster Drones facebook\Android\Default" && Z: && cd \com.deluxecreation.bursters && "C:\Program Files\1760\1760\GameMaker-Studio\Android\runner\gradle\gradlew"  assembleRelease lint "


FAILURE: Build failed with an exception.

* What went wrong:
A problem occurred configuring project ':com.deluxecreation.bursters'.
> Could not resolve all dependencies for configuration ':com.deluxecreation.bursters:_debugCompile'.
   > Could not resolve com.facebook.android:facebook-android-sdk:4.+.
     Required by:
         :com.deluxecreation.bursters:unspecified
      > Could not resolve com.facebook.android:facebook-android-sdk:4.+.
         > Failed to list versions for com.facebook.android:facebook-android-sdk.
            > Unable to load Maven meta-data from https://jcenter.bintray.com/com/facebook/android/facebook-android-sdk/maven-metadata.xml.
               > Could not GET 'https://jcenter.bintray.com/com/facebook/android/facebook-android-sdk/maven-metadata.xml'.
                  > jcenter.bintray.com

* Try:
Run with --stacktrace option to get the stack trace. Run with --info or --debug option to get more log output.

BUILD FAILED

Total time: 1 mins 35.085 secs
cmd /c "subst /d Z:"

Lint Build report available at C:\Users\EduSholaVaio\Documents\GameMaker\Cache\Burster Drones facebook\Android\Default\com.deluxecreation.bursters\build\outputs\lint-results.html
Create finished: 11:46:30 Owuro
 
Last edited:
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