T
ThatMellon
Guest
Hello everyone!
(Apologies in advance if i'm not following guidelines properly, i couldn't see an introduction page)
I downloaded a trail version GMS2.3 which i'm planning on buying when i next get paid. So far i'm loving it, yet to use the drag and drop system as i've heard writing code can save you a few headaches down the line (plus i like a challenge... sometimes...) . The truth is; i'm an absolute beginner when it comes to code. GML is the first official code i've started to learn. I've heard its fairly flexible with other types of coding platforms (in terms of understanding how code works) which is absolutely fantastic. As things stand i probably know more on how to make a simple platformer in GML than i do using D&D (i took a look but i'd rather learn to use code, makes me feel far cleverer-er that way).
So if you've got this far; you probably know what's coming...
Whats the best way for an absolute beginner (like me) to learn to use GML?
Any books, courses or video recommendations you would suggest?
Any specific mathematical disciplines i should pursue before diving in fully? (might save me a few headaches)
What are some simple to make game ideas i could make for educational purposes?
Who am i!?
I'll give a little background of myself since you've come this far (also; thanks for reading all the way to here, you're an absolute legend!!).
So far; i've accomplished making brick breaker, thanks to YoYo Games's Youtube channel and Friendly Cosmonaut's amazing way of explaining things! Shaun Spalding has also taught me a few cool mathematical shortcuts. Needless to say i've subscribed to both their channels and will continue to watch their content.
I have to say though, i feel like i'm just copying and pasting at the moment. I'm yet to make anything i could call my own (other than some questionable sprites...). (i've also read select parts of the manual; which i will continue to refer to for the rest of time). I'm pretty dedicated to learning as much as i can, in whatever space of time it takes me. I'm more than prepared to start simple (after all i'm a beginner) but eventually i'd like to acquire the skills to create a turn based RPG on the lines of Final Fantasy 6 (uh-oh!) lets say... In 5 years time... Is that realistic? Okay maybe 10...
This next part is a bit of self advertising. (if you're not interested in what i have to offer then feel free to ignore this next bit)
I'm incredibly passionate about making music. The reason for that stems from video games. Sonic The Hedgehog 2 was the first game i ever played and honestly, when i die; i want the game over tune to play as they either lower my coffin or close the curtains. (The only part i'll regret about that is that i won't be there to see it.) I'm also a massive lover of most music in JRPG's like Final Fantasy, especially anything made by Nubuo Uematsu (FF7 nerd alert!!) (seriously though; how good was the remixed music in the FF7 Remake!?, don't even answer, it was great and you know it!). I'd like to practice creating more music like that rather than slapping the bass in a local unsigned band. If you want some music creating for your video game, give me a shout!! I'll be more than happy to help out, and for free too!! I just love making music and being creative. That actually one of the reasons i want to make a video game, i'd love to hear my music in a video game.
Anyways...
Thanks for reading all this way, you truly are the god of reading!
(i really hope i haven't overstepped the boundary's of what's in the community guidelines with this spiel.)
Thanks for reading guys, looking forward to communicating with you all and hopefully someday; help someone in the same position as me (or make an absolutely banger of some boss battle music!)
Take care, stay awesome!
(Apologies in advance if i'm not following guidelines properly, i couldn't see an introduction page)
I downloaded a trail version GMS2.3 which i'm planning on buying when i next get paid. So far i'm loving it, yet to use the drag and drop system as i've heard writing code can save you a few headaches down the line (plus i like a challenge... sometimes...) . The truth is; i'm an absolute beginner when it comes to code. GML is the first official code i've started to learn. I've heard its fairly flexible with other types of coding platforms (in terms of understanding how code works) which is absolutely fantastic. As things stand i probably know more on how to make a simple platformer in GML than i do using D&D (i took a look but i'd rather learn to use code, makes me feel far cleverer-er that way).
So if you've got this far; you probably know what's coming...
Whats the best way for an absolute beginner (like me) to learn to use GML?
Any books, courses or video recommendations you would suggest?
Any specific mathematical disciplines i should pursue before diving in fully? (might save me a few headaches)
What are some simple to make game ideas i could make for educational purposes?
Who am i!?
I'll give a little background of myself since you've come this far (also; thanks for reading all the way to here, you're an absolute legend!!).
So far; i've accomplished making brick breaker, thanks to YoYo Games's Youtube channel and Friendly Cosmonaut's amazing way of explaining things! Shaun Spalding has also taught me a few cool mathematical shortcuts. Needless to say i've subscribed to both their channels and will continue to watch their content.
I have to say though, i feel like i'm just copying and pasting at the moment. I'm yet to make anything i could call my own (other than some questionable sprites...). (i've also read select parts of the manual; which i will continue to refer to for the rest of time). I'm pretty dedicated to learning as much as i can, in whatever space of time it takes me. I'm more than prepared to start simple (after all i'm a beginner) but eventually i'd like to acquire the skills to create a turn based RPG on the lines of Final Fantasy 6 (uh-oh!) lets say... In 5 years time... Is that realistic? Okay maybe 10...
This next part is a bit of self advertising. (if you're not interested in what i have to offer then feel free to ignore this next bit)
I'm incredibly passionate about making music. The reason for that stems from video games. Sonic The Hedgehog 2 was the first game i ever played and honestly, when i die; i want the game over tune to play as they either lower my coffin or close the curtains. (The only part i'll regret about that is that i won't be there to see it.) I'm also a massive lover of most music in JRPG's like Final Fantasy, especially anything made by Nubuo Uematsu (FF7 nerd alert!!) (seriously though; how good was the remixed music in the FF7 Remake!?, don't even answer, it was great and you know it!). I'd like to practice creating more music like that rather than slapping the bass in a local unsigned band. If you want some music creating for your video game, give me a shout!! I'll be more than happy to help out, and for free too!! I just love making music and being creative. That actually one of the reasons i want to make a video game, i'd love to hear my music in a video game.
Anyways...
Thanks for reading all this way, you truly are the god of reading!
(i really hope i haven't overstepped the boundary's of what's in the community guidelines with this spiel.)
Thanks for reading guys, looking forward to communicating with you all and hopefully someday; help someone in the same position as me (or make an absolutely banger of some boss battle music!)
Take care, stay awesome!
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