S
SlFinn
Guest
I have been using Game Maker and GML for a week now. I have been following this YouTube tutorial on how to get the options button to work and show the options list screen.
However, I'm getting these two errors here :
ERROR in
action number 1
of Step Event0
for object obj_options_button:
Variable <unknown_object>.obj_options_button(100091, -2147483648) not set before reading it.
at gml_Object_obj_options_button_Step_0 (line 13) - if(obj_options_button(_click)) {
############################################################################################
gml_Object_obj_options_button_Step_0 (line 13)
ERROR in
action number 1
of Step Event0
for object obj_options_button:
instance_create_layer :: specified layer "Instances" does not exist
at gml_Script_create_list (line 11) - var _list = instance_create_layer(_x, _y, "Instances", obj_List);
############################################################################################
gml_Script_create_list (line 11)
gml_Object_obj_options_button_Step_0 (line 14) - create_list(400, 40, 300, 240, LIST_TYPE.GAME_OPTIONS);
I am not sure how to fix these errors, so i will post my code below to show you what I have done. Please advise me on how to fix any mistakes I have made, or whatever I have left out:
obj_options_button Create Event:
obj-options-button Step Event:
Constants script:
My create-list script:
I am sorry this is so long but I know you need this information to be able to help me. Please do advise me on what to do to fix these errors. I would very much appreciate it!
However, I'm getting these two errors here :
ERROR in
action number 1
of Step Event0
for object obj_options_button:
Variable <unknown_object>.obj_options_button(100091, -2147483648) not set before reading it.
at gml_Object_obj_options_button_Step_0 (line 13) - if(obj_options_button(_click)) {
############################################################################################
gml_Object_obj_options_button_Step_0 (line 13)
ERROR in
action number 1
of Step Event0
for object obj_options_button:
instance_create_layer :: specified layer "Instances" does not exist
at gml_Script_create_list (line 11) - var _list = instance_create_layer(_x, _y, "Instances", obj_List);
############################################################################################
gml_Script_create_list (line 11)
gml_Object_obj_options_button_Step_0 (line 14) - create_list(400, 40, 300, 240, LIST_TYPE.GAME_OPTIONS);
I am not sure how to fix these errors, so i will post my code below to show you what I have done. Please advise me on how to fix any mistakes I have made, or whatever I have left out:
obj_options_button Create Event:
GML:
width = 280;
height = 80;
text = "Options";
hover = 0;
script = -1;
Code:
var _hover = get_hover();
var _click = _hover && mouse_check_button_pressed(mb_left);
hover = lerp(hover, _hover, 0.1);
y = lerp(y, ystart - _hover *8, 0.1);
if(_click && script >= 0) {
script_execute(script);
}
with(obj_options_button)
{
create_list(400, 40, 300, 240, LIST_TYPE.GAME_OPTIONS);
create_list(400, 320, 300, 280, LIST_TYPE.SETTINGS);
}
Code:
function constants(){
enum LIST_TYPE {
GAME_OPTIONS,
SETTINGS
}
enum PR {
NAME,
SELECTED,
VALUES
}
}
My create-list script:
Code:
function create_list(){
var _x = argument[0];
var _y = argument[1];
var _width = argument[2];
var _height = argument[3];
var _type = argument[4];
var _list = instance_create_layer(_x, _y, "Instances", obj_List);
with(_list) {
width = _width;
height = _height;
type = _type;
switch (_type) {
case LIST_TYPE.GAME_OPTIONS:
ds_list_add(list, ["Players", 0, [1, 2, 3, 4]]);
ds_list_add(list, ["Mode", 0, [1, 2]]);
ds_list_add(list, ["Difficulty", 0, ["Easy", "Medium", "Hard", "Insane"]]);
ds_list_add(list, ["Close", -1, []]);
break;
case LIST_TYPE.SETTINGS:
ds_list_add(list, ["Music Volume", 10, ["0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%"]]);
ds_list_add(list, ["SFX Volume", 10, ["0%", "10%", "20%", "30%", "40%", "50%", "60%", "70%", "80%", "90%", "100%"]]);
ds_list_add(list, ["Texture Quality", 1, ["Low", "Medium", "High"]]);
ds_list_add(list, ["Particles", 1, ["Disabled", "Enabled"]]);
ds_list_add(list, ["Close", -1, []]);
break;
}
}
return _list;
}
I am sorry this is so long but I know you need this information to be able to help me. Please do advise me on what to do to fix these errors. I would very much appreciate it!