/// @description Draw HUD
//Draw empty hearts
draw_sprite(HP_Heart_Spr, 1, 10, 10);
draw_sprite(HP_Heart_Spr, 1, 42, 10);
draw_sprite(HP_Heart_Spr, 1, 74, 10);
draw_sprite(HP_Heart_Spr, 1, 106, 10);
draw_sprite(HP_Heart_Spr, 1, 138, 10);
//Draw and erase full hearts for health meter
if global.HP_Hearts >0 {
draw_sprite(HP_Heart_Spr, 2, 10, 10);
}
if global.HP_Hearts >1 {
draw_sprite(HP_Heart_Spr, 2, 42, 10);
}
if global.HP_Hearts >2 {
draw_sprite(HP_Heart_Spr, 2, 74, 10);
}
if global.HP_Hearts >3 {
draw_sprite(HP_Heart_Spr, 2, 106, 10);
}
if global.HP_Hearts >4 {
draw_sprite(HP_Heart_Spr, 2, 138, 10);
}