S
SVG
Guest
Hey guys, I don't know enough to decide on the best course of action.
I'm working on a game with HD quality, puzzle type game, no pixelated look at all. There will be a board with 8 columns and 8 rows all side by side and from the very left side of the board to the right side of the board I want it to take up the entire width of the screen on the user's phone. (height doesn't matter)
I'm thinking that there are 3 options to have an HD quality for all phone sizes. I can make and design the game for the largest display size out (2560 x 1600) where the width 1600 divided by my 8 squares would take up 200 pixels, so I can make my sprites 200 pixels each and either:
1) scale the view size for smaller display devices to be able to see the whole board or
2) scale the sprites down to fit the display size and keep the view size the same as the display size or
3) do something I haven't thought of yet.
What's the standard practice when creating HD games?
I'm working on a game with HD quality, puzzle type game, no pixelated look at all. There will be a board with 8 columns and 8 rows all side by side and from the very left side of the board to the right side of the board I want it to take up the entire width of the screen on the user's phone. (height doesn't matter)
I'm thinking that there are 3 options to have an HD quality for all phone sizes. I can make and design the game for the largest display size out (2560 x 1600) where the width 1600 divided by my 8 squares would take up 200 pixels, so I can make my sprites 200 pixels each and either:
1) scale the view size for smaller display devices to be able to see the whole board or
2) scale the sprites down to fit the display size and keep the view size the same as the display size or
3) do something I haven't thought of yet.
What's the standard practice when creating HD games?