BlueScarf
Member
Some Background Info:
Hello, I have been having trouble these last couple of days with a weird issue, and I figured I'd give up and ask for help. I am having a weird issue, my game is a turn based battle game, similar to Pokemon. When using a move, an object will create and write out text, character by character, in a rectangle. If the player globally presses the left mouse button, the box will go away and stop writing text.
Problem:
Now my problem is, that when running the game via normal execute I get stuck in an infinite loop and the text never changes, however when I run the game via debugger, it runs normally as intended and the text changes correctly. What are the differences in compiling normally versus compiling in the debugger? It almost seems like lines of code are being skipped in normal execute? Can I set my normal execute to run the same compiler as the debug module(if they are different)?
Hello, I have been having trouble these last couple of days with a weird issue, and I figured I'd give up and ask for help. I am having a weird issue, my game is a turn based battle game, similar to Pokemon. When using a move, an object will create and write out text, character by character, in a rectangle. If the player globally presses the left mouse button, the box will go away and stop writing text.
Problem:
Now my problem is, that when running the game via normal execute I get stuck in an infinite loop and the text never changes, however when I run the game via debugger, it runs normally as intended and the text changes correctly. What are the differences in compiling normally versus compiling in the debugger? It almost seems like lines of code are being skipped in normal execute? Can I set my normal execute to run the same compiler as the debug module(if they are different)?