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valhallawarrior1
Guest
I am making a pretty basic top view tank game. I am trying to delay the time between your character dying and the menu popping up. I would like to make it so that when the hp gets to 0, it destroys the object, changes the object to an explosion, then after 5 seconds goes to the menu screen.
At this point I can either make it instantly go to the menu, or it can turn into an explosion, but will not change rooms. I thought my solution to this was to trigger an alarm to start counting down and then make an alarm that goes to the next room, but it never seems to trigger the alarm.
I am pretty new to GMS and I am currently doing a combination of coding and drag and drop options. If possible, I would like to learn how to code it. Thank you. I hope I gave you enough information to help.
At this point I can either make it instantly go to the menu, or it can turn into an explosion, but will not change rooms. I thought my solution to this was to trigger an alarm to start counting down and then make an alarm that goes to the next room, but it never seems to trigger the alarm.
I am pretty new to GMS and I am currently doing a combination of coding and drag and drop options. If possible, I would like to learn how to code it. Thank you. I hope I gave you enough information to help.