N
Naeem Sanders
Guest
Hello all,
Haven't used game maker long but I love it so far! My current issue is that I have an Action_Selector Obj with an attack option, when the user key_check_pressed(ord("A")) on that selection I want to hide the Idle_Character_Obj and un-hide the jump_to_target animation then wait at idle for another command when the animation ends.
I want to make sure the frames in the jump animation are in the correct spots on the x and y axis to make the jump look like and actual jump forward, not sure if I need multiple objects with each frame and iterate through those but there seems like there's a better way.
I've tried to play with the object at x and y but can't figure out how to have each frame set at different points on the x and y axis yet.
Any advice or reference on this would be greatly appreciated!
Haven't used game maker long but I love it so far! My current issue is that I have an Action_Selector Obj with an attack option, when the user key_check_pressed(ord("A")) on that selection I want to hide the Idle_Character_Obj and un-hide the jump_to_target animation then wait at idle for another command when the animation ends.
I want to make sure the frames in the jump animation are in the correct spots on the x and y axis to make the jump look like and actual jump forward, not sure if I need multiple objects with each frame and iterate through those but there seems like there's a better way.
I've tried to play with the object at x and y but can't figure out how to have each frame set at different points on the x and y axis yet.
Any advice or reference on this would be greatly appreciated!