Rayleed
Member
In GMS2, all d3d functions are obsolete.
I know how to use matrices to transform a 3D vector, but I don't know how to draw an image in 3D space.
What is world/view/projection matrix?
How does camera_set_view/proj_mat work?
What can I do to draw as d3d_primitive_begin_texture?
Thank you
I know how to use matrices to transform a 3D vector, but I don't know how to draw an image in 3D space.
What is world/view/projection matrix?
How does camera_set_view/proj_mat work?
What can I do to draw as d3d_primitive_begin_texture?
Thank you