Vinsane
Member
Hi guys!
I have an issue going on with drawing some font on top of my background object.
The background object has depth set to -
depth = -1
I then have an object that draws the score within the room.
within the create event the object that draws the score has
depth = -100
Under the draw GUI event of the same object it has
if object_exists(obj_player_pistol_lvl1) - The Player
{
draw_set_colour(c_blue) - The colour
draw_text(698,712,"AMMO = " + string(global.pistol_lvl1_ammo)) - the draw string itself
}
The thing is, the object appears fine when rendering on windows VM. As soon as I send the game over to my android everything loads properly except for the ammo counter. I cannot see the font i'm drawing if that makes sense.
Would anyone have any advice?
Thanks,
Vince
I have an issue going on with drawing some font on top of my background object.
The background object has depth set to -
depth = -1
I then have an object that draws the score within the room.
within the create event the object that draws the score has
depth = -100
Under the draw GUI event of the same object it has
if object_exists(obj_player_pistol_lvl1) - The Player
{
draw_set_colour(c_blue) - The colour
draw_text(698,712,"AMMO = " + string(global.pistol_lvl1_ammo)) - the draw string itself
}
The thing is, the object appears fine when rendering on windows VM. As soon as I send the game over to my android everything loads properly except for the ammo counter. I cannot see the font i'm drawing if that makes sense.
Would anyone have any advice?
Thanks,
Vince