7
7Left
Guest
So we are having a problem here at 7Left where the enemy wont get close to the player and it flickers about and teleports around the player. This is our first fully fledged game so we dont know much about coding. We will upload the code
Enemy Step event:
if (instance_exists(player_obj)) move_towards_point(player_obj.x,player_obj.y,spd)
image_angle = direction
if (hp <= 0) instance_destroy()
Enemy Create event:
hp = 1;
spd = 15;
Enemy Collision w/ Player event:
game_restart()
Barrier Collision w/ Enemy event:
with(other)
{
hp = hp - 1
}
Player Create event:
//Creation Barrier
if(keyboard_check_released(vk_nokey))
{
instance_create_layer(x,y,layer,Barriar_Pje)
}
//Health
hp = 1
Player Step event:
//Movement
if (keyboard_check(vk_right)) x=x+7;
if (keyboard_check(vk_left)) x=x-7;
if (keyboard_check(vk_up)) y=y-7;
if (keyboard_check(vk_down)) y=y+7;
image_angle = point_direction(x,y,mouse_x,mouse_y);
Player Key Down event:
//Barriar
if (keyboard_check_pressed(vk_anykey))
{
instance_destroy(Barriar_Pje)
}
Player Key Up event:
//Barrier
if (keyboard_check(vk_nokey))
{
instance_create_layer(x,y,layer,Barriar_Pje)
}
If anyone could tell us what we have wrong here then we would be extremely appreciative
Enemy Step event:
if (instance_exists(player_obj)) move_towards_point(player_obj.x,player_obj.y,spd)
image_angle = direction
if (hp <= 0) instance_destroy()
Enemy Create event:
hp = 1;
spd = 15;
Enemy Collision w/ Player event:
game_restart()
Barrier Collision w/ Enemy event:
with(other)
{
hp = hp - 1
}
Player Create event:
//Creation Barrier
if(keyboard_check_released(vk_nokey))
{
instance_create_layer(x,y,layer,Barriar_Pje)
}
//Health
hp = 1
Player Step event:
//Movement
if (keyboard_check(vk_right)) x=x+7;
if (keyboard_check(vk_left)) x=x-7;
if (keyboard_check(vk_up)) y=y-7;
if (keyboard_check(vk_down)) y=y+7;
image_angle = point_direction(x,y,mouse_x,mouse_y);
Player Key Down event:
//Barriar
if (keyboard_check_pressed(vk_anykey))
{
instance_destroy(Barriar_Pje)
}
Player Key Up event:
//Barrier
if (keyboard_check(vk_nokey))
{
instance_create_layer(x,y,layer,Barriar_Pje)
}
If anyone could tell us what we have wrong here then we would be extremely appreciative