A
aGameDev
Guest
LIke the title says, I haven't used GMS for like 3 years, and the last time I compiled my games, GMS still had the libpng vulnerability.
Last month I received a standard email from Google saying, "On June 5, 2019 any apps that contain unfixed security vulnerabilities beyond the dates listed on your Play Console alerts will be removed from Google Play."
I don't see any date listed in the Google Developer Console itself, but I figure I'd better look into recompiling my games to remove the vulnerability.
Well, I started up GMS today for the first time in ages, and let it update itself to 1.4.1804
After that it offered another update to like 1.4.9999 but is that a beta or what? Should I go ahead and update to that or stick with the "stable?"
Of course, as you might guess, it's not going to be as simple as just updating.... Upon trying to compile I got a popup saying, "In order to use this functionality, you need to have the GooglePlayServices Extension installed. Would you like to download it now from the Marketplace?"
My project had used GoogleMobileAdsExt under "Extensions," but I'm sure that is now outdated.
Anyway, I told it to download it, whereupon it asked for my YoYo Account Login... which I don't think I ever had. I had posted here on the forums before, but that old account no longer seems to exist anyway.... So I signed up for a new YoYo account, then I had to sign up for a new forum account as well.
But then when I tried to log in at at that prompt in GMS, it says, "You do not have any Gamemaker: Studio 1.x licenses attached to your account."
So that won't allow me to continue to log in.
So I close that prompt, and the compiler downloaded something, which may have to do with Java, because then I got an alert about Windows Firewall blocking something Java related.... I told it to allow access.
After that (and after another attempt) the compiler fails (kind of expected).
The errors from the compiler are probably not important yet, because I expect I have a lot of updating to do to get things working.
If I thought Google would just grandfather my old games and let them sit in the store, I wouldn't mess with updating.... And it looks like after August, Google won't even allow games produced by GMS 1.4 to be submitted to the store, because of the 64 bit requirement? And I'm sure it costs money to update to GMS2, yeah?
Anyone have any advice on what I need to do?
(if anyone is curious, my games are nothing special, and are called "Pogo Piggle")
Last month I received a standard email from Google saying, "On June 5, 2019 any apps that contain unfixed security vulnerabilities beyond the dates listed on your Play Console alerts will be removed from Google Play."
I don't see any date listed in the Google Developer Console itself, but I figure I'd better look into recompiling my games to remove the vulnerability.
Well, I started up GMS today for the first time in ages, and let it update itself to 1.4.1804
After that it offered another update to like 1.4.9999 but is that a beta or what? Should I go ahead and update to that or stick with the "stable?"
Of course, as you might guess, it's not going to be as simple as just updating.... Upon trying to compile I got a popup saying, "In order to use this functionality, you need to have the GooglePlayServices Extension installed. Would you like to download it now from the Marketplace?"
My project had used GoogleMobileAdsExt under "Extensions," but I'm sure that is now outdated.
Anyway, I told it to download it, whereupon it asked for my YoYo Account Login... which I don't think I ever had. I had posted here on the forums before, but that old account no longer seems to exist anyway.... So I signed up for a new YoYo account, then I had to sign up for a new forum account as well.
But then when I tried to log in at at that prompt in GMS, it says, "You do not have any Gamemaker: Studio 1.x licenses attached to your account."
So that won't allow me to continue to log in.
So I close that prompt, and the compiler downloaded something, which may have to do with Java, because then I got an alert about Windows Firewall blocking something Java related.... I told it to allow access.
After that (and after another attempt) the compiler fails (kind of expected).
The errors from the compiler are probably not important yet, because I expect I have a lot of updating to do to get things working.
If I thought Google would just grandfather my old games and let them sit in the store, I wouldn't mess with updating.... And it looks like after August, Google won't even allow games produced by GMS 1.4 to be submitted to the store, because of the 64 bit requirement? And I'm sure it costs money to update to GMS2, yeah?
Anyone have any advice on what I need to do?
(if anyone is curious, my games are nothing special, and are called "Pogo Piggle")