GMS 2 Have you *officially* moved over to GM2 yet?

Discussion in 'Community Chat' started by andev, Dec 1, 2017.

  1. AnonyMouse

    AnonyMouse Member

    Joined:
    Jun 23, 2016
    Posts:
    106
    1 year since I bought 1 year subscribe license. Used it about 10 days. I had to rethink all in my games because of changed GMLanguage. When a new version is here it usually happens that all games should be re-written because they can not work. I am tired to do this because of that or because I must rewrite the code (mess) or some bug occured.
    I cant get comfortable with the interface, sad there is not a choise to work in classic mode.
    Another bad point is that is requires to update at starting, if I say no, it closes. I feel it somehow like windows 10 and I am tired of update assistant, messages, skype update... Before I start doing anything I must close a bunch of messages and windows and GM2 is going the same way.
    Upgrading to the last version in anykind of software is the worst think one can do if it is a big project. This may ruin everything because of being incompatible, unexpected bugs - and wait, we will fix it.... eventually...later... but you can not revert to the old version, because it can not open the project :p
    And it is an illusion that having the last version is the best choises. Most people with modern tools can not achieve things made in 80s or 90s with much primitive software. Using Photoshop 2019 doesnt make anyone better than a master who is using v. 6 for example. But makes someone richer.
     
    sitebender, Cloudy and 00.Archer like this.
  2. greyzeb

    greyzeb Member

    Joined:
    Jun 26, 2016
    Posts:
    4
    Still using 1.4 for my main project. I tried GMS2 once and seems to be a bit buggy although the display is good. Not ready to switch now.
     
    sitebender likes this.
  3. Misty

    Misty Member

    Joined:
    Jun 22, 2016
    Posts:
    935
    Same. Also have always been a fan of zebras. Maybe we were meant to see eye to eye.

    The other game engines seem horrible to use so of course GM2 is better, that's like comparing it to rock bottom. Overall Gm1.4 is better than Gm2 except GM1.4 is has a horrible room editor. Gm1.4's sprite editor is primitive but useable, gm2's sprite editor is advanced and unusable for me. I can use gimp and photoshop just fine and it should have been made more like that, those are like the industry standard.

    So i build my project in gm1.4 and put it in gm2 later, gm2 is useable enough for it to be not too much of a hassle usually.
     
  4. Silas the Dev

    Silas the Dev Member

    Joined:
    Feb 21, 2019
    Posts:
    9
    I started out with ( and still use ) Game maker studio 2. I have heard it is worse in some was such as number of tutorials and occasional corruption, but it’s good.
     
  5. CE Studios

    CE Studios Member

    Joined:
    Feb 16, 2019
    Posts:
    6
    Testing out GMS 2 during GMC Jam 32 and I have to say, the room editor is WAY better and I LOVE the layer system. It's all still possible in GM:S 1.4, but I actually prefer the layout of GMS 2. However, the $99 bucks is a tad steep for a college student like me, so I'm stuck with GM:S 1.4 after the 28th when the temporary GMC Jam license expires. If it ever goes to Humble Bundle like GM:S 1.4 did, then I'll be sure to get it and make the switch, but until then, I am happy with GM:S 1.4.
     
  6. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    3,681
    If it helps, you can get a 12mth Creators Licence which runs on and allows export to Windows or Mac (not both) for $39.
    If you update to the full $99 Desktop Licence during those 12mths then you get the cost of Creators deducted from the price so you don't lose anything going that route.

    There are also regular discounts on most licences (including Creators) usually from 20% - 50% off, so keep an eye on YYG Twitter or sign up for the newsletter.
     
    RichHopefulComposer likes this.
  7. BraydeeJohnson

    BraydeeJohnson Member

    Joined:
    Apr 22, 2018
    Posts:
    6
    I just recently came back to GM, so my GM:S 1.4 license (got from a bundle) sat and did nothing. I'm on GMS2 now and I like it, I feel like there are still quite a few things missing that I remember having access to, especially when it comes to image tools. Other than those minor issues, I'm a big fan of the way everything feels now. I feel like this is a huge jump in the right direction.
     
  8. TheMiningBoyAlpha

    TheMiningBoyAlpha Member

    Joined:
    Feb 17, 2019
    Posts:
    6
  9. Cloudy

    Cloudy Member

    Joined:
    Jul 31, 2018
    Posts:
    2
    I did... from Gamemaker 8.1. I used it in my classroom at a primary school. After switching to GMS2 it looked promising but was spending far too much time working through bugs. On the upside the students were developing their skills in patience and persistence which was great. I did prefer the simple layout of the former platform for educational usage and reaching desired outcomes.
     
  10. jackquake

    jackquake Member

    Joined:
    Aug 17, 2016
    Posts:
    67
    I'm in! Love it!
     
  11. JeffJ

    JeffJ Member

    Joined:
    Jun 20, 2016
    Posts:
    290
    So... More than a year later, and approximately 2 out of 12 items in this post has been fixed.

    https://forum.yoyogames.com/index.p...oved-over-to-gm2-yet.38689/page-3#post-269035

    Still no ignoring comments, still no multiple asset import, still no local package import without MP, still no "check references", and so many more completely rudimentary IDE things that are just a daily pain to work with compared to GMS1. At this point I seriously doubt if they will ever get fixed.
     
    Cpaz, 8BitWarrior and sitebender like this.
  12. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    586
    I miss some of the image tools too. Gradients, rounded rectangles, all the transform and animation stuff... Suits me better than GM2's editor.

    I usually just use GM2nto make and edit things but very rarely I still load up 1.4 just to use the image editor.
     
  13. Sabnock

    Sabnock Member

    Joined:
    Jul 21, 2016
    Posts:
    270
    This, and many others

    been using since the beta, never looked back at 1.4
     

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