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GMS 2 Have you *officially* moved over to GM2 yet?

Discussion in 'Community Chat' started by andev, Dec 1, 2017.

  1. AnonyMouse

    AnonyMouse Member

    Joined:
    Jun 23, 2016
    Posts:
    106
    1 year since I bought 1 year subscribe license. Used it about 10 days. I had to rethink all in my games because of changed GMLanguage. When a new version is here it usually happens that all games should be re-written because they can not work. I am tired to do this because of that or because I must rewrite the code (mess) or some bug occured.
    I cant get comfortable with the interface, sad there is not a choise to work in classic mode.
    Another bad point is that is requires to update at starting, if I say no, it closes. I feel it somehow like windows 10 and I am tired of update assistant, messages, skype update... Before I start doing anything I must close a bunch of messages and windows and GM2 is going the same way.
    Upgrading to the last version in anykind of software is the worst think one can do if it is a big project. This may ruin everything because of being incompatible, unexpected bugs - and wait, we will fix it.... eventually...later... but you can not revert to the old version, because it can not open the project :p
    And it is an illusion that having the last version is the best choises. Most people with modern tools can not achieve things made in 80s or 90s with much primitive software. Using Photoshop 2019 doesnt make anyone better than a master who is using v. 6 for example. But makes someone richer.
     
    sitebender, Cloudy and 00.Archer like this.
  2. greyzeb

    greyzeb Member

    Joined:
    Jun 26, 2016
    Posts:
    4
    Still using 1.4 for my main project. I tried GMS2 once and seems to be a bit buggy although the display is good. Not ready to switch now.
     
    sitebender likes this.
  3. Misty

    Misty Member

    Joined:
    Jun 22, 2016
    Posts:
    1,049
    Same. Also have always been a fan of zebras. Maybe we were meant to see eye to eye.

    The other game engines seem horrible to use so of course GM2 is better, that's like comparing it to rock bottom. Overall Gm1.4 is better than Gm2 except GM1.4 is has a horrible room editor. Gm1.4's sprite editor is primitive but useable, gm2's sprite editor is advanced and unusable for me. I can use gimp and photoshop just fine and it should have been made more like that, those are like the industry standard.

    So i build my project in gm1.4 and put it in gm2 later, gm2 is useable enough for it to be not too much of a hassle usually.
     
  4. Silas the Dev

    Silas the Dev Member

    Joined:
    Feb 21, 2019
    Posts:
    18
    I started out with ( and still use ) Game maker studio 2. I have heard it is worse in some was such as number of tutorials and occasional corruption, but it’s good.
     
  5. CE Studios

    CE Studios Member

    Joined:
    Feb 16, 2019
    Posts:
    6
    Testing out GMS 2 during GMC Jam 32 and I have to say, the room editor is WAY better and I LOVE the layer system. It's all still possible in GM:S 1.4, but I actually prefer the layout of GMS 2. However, the $99 bucks is a tad steep for a college student like me, so I'm stuck with GM:S 1.4 after the 28th when the temporary GMC Jam license expires. If it ever goes to Humble Bundle like GM:S 1.4 did, then I'll be sure to get it and make the switch, but until then, I am happy with GM:S 1.4.
     
  6. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,745
    If it helps, you can get a 12mth Creators Licence which runs on and allows export to Windows or Mac (not both) for $39.
    If you update to the full $99 Desktop Licence during those 12mths then you get the cost of Creators deducted from the price so you don't lose anything going that route.

    There are also regular discounts on most licences (including Creators) usually from 20% - 50% off, so keep an eye on YYG Twitter or sign up for the newsletter.
     
    RichHopefulComposer likes this.
  7. BraydeeJohnson

    BraydeeJohnson Member

    Joined:
    Apr 22, 2018
    Posts:
    6
    I just recently came back to GM, so my GM:S 1.4 license (got from a bundle) sat and did nothing. I'm on GMS2 now and I like it, I feel like there are still quite a few things missing that I remember having access to, especially when it comes to image tools. Other than those minor issues, I'm a big fan of the way everything feels now. I feel like this is a huge jump in the right direction.
     
  8. TheMiningBoyAlpha

    TheMiningBoyAlpha Member

    Joined:
    Feb 17, 2019
    Posts:
    20
  9. Cloudy

    Cloudy Member

    Joined:
    Jul 31, 2018
    Posts:
    2
    I did... from Gamemaker 8.1. I used it in my classroom at a primary school. After switching to GMS2 it looked promising but was spending far too much time working through bugs. On the upside the students were developing their skills in patience and persistence which was great. I did prefer the simple layout of the former platform for educational usage and reaching desired outcomes.
     
  10. jackquake

    jackquake Member

    Joined:
    Aug 17, 2016
    Posts:
    87
    I'm in! Love it!
     
  11. JeffJ

    JeffJ Member

    Joined:
    Jun 20, 2016
    Posts:
    342
    So... More than a year later, and approximately 2 out of 12 items in this post has been fixed.

    https://forum.yoyogames.com/index.p...oved-over-to-gm2-yet.38689/page-3#post-269035

    Still no ignoring comments, still no multiple asset import, still no local package import without MP, still no "check references", and so many more completely rudimentary IDE things that are just a daily pain to work with compared to GMS1. At this point I seriously doubt if they will ever get fixed.
     
  12. Rob

    Rob Member

    Joined:
    Jul 12, 2016
    Posts:
    710
    I miss some of the image tools too. Gradients, rounded rectangles, all the transform and animation stuff... Suits me better than GM2's editor.

    I usually just use GM2nto make and edit things but very rarely I still load up 1.4 just to use the image editor.
     
  13. Sabnock

    Sabnock Member

    Joined:
    Jul 21, 2016
    Posts:
    311
    This, and many others

    been using since the beta, never looked back at 1.4
     
  14. NetZvezda

    NetZvezda Member

    Joined:
    Jul 4, 2018
    Posts:
    26
    I switched over at the very beginning. There was a sale going on and I just couldn't miss out on the opportunity. However I only have one game out at the moment, so the cost isn't justified yet. Oh well, baby steps I guess.

    PS: With the release of Godot, I am not sure the cost is justifiable anymore.
     
  15. Arestris

    Arestris Member

    Joined:
    Mar 21, 2019
    Posts:
    1
    Hello!
    I bought 1.4 long ago in a Humblebundle, but never really used it. Right now I try to find out, if I want to start over with 1.4, what I already own, or if I buy version 2 (especially since it's 20% of right now on Humble Store for two more days) . (Or if I go with some completely other solution ... but that's no topic for in here). I'm really unsure, if I really do something with it, it would be 100% personal thing ... so I'm still unsure, if I really want spent money right now.

    But 2.0 is still the main version and will surly stay for some time? Would be stupid, buying 2.0, if they announce in three months or so a new version!
     
  16. Guest User

    Guest User Guest

    I've been using gms1.4 for about two years and recently I found gms2 on sale on a certain site and I grabbed it, sadly I dislike it, purely the new UI, I think its terrible and I'm finding myself wanting to go back to 1.4 as I really don't get on with gms2.
     
  17. Azure Knight

    Azure Knight Member

    Joined:
    Nov 29, 2018
    Posts:
    30
    I had a bit of a tough time moving over from GMS 1.4 to GMS 2 since I was accustomed to literally everything in GMS 1.4. What finally ended Gms 1.4 for me was when I was saving and then it said "not responding" and the engine crashed. So far with GMS 2 this has only happened once and I'm very much satisfied with it. However if you use Ctrl+I when loading images it MIGHT crash on you. So, as a precaution i always save before and after loading images!
     
  18. Dan_Bardan

    Dan_Bardan Member

    Joined:
    Jan 18, 2019
    Posts:
    2
    I have both, I bought the GMS2 when the trial key ended, because it was nice experience and I see more of program features, but still, I have not yet gotten used to the new layout.
    But unfortunately I can't migrate to GMS2 yet. I can't buy the modules since my resources is very limitaded. I can only hope that my future games make some revenue. The GMS1 was more cheaper.
     
    Last edited: Apr 29, 2019
  19. Andrew R. C. Beck

    Andrew R. C. Beck Member

    Joined:
    May 3, 2019
    Posts:
    46
    I have the GMS2 Desktop license but I am finding it is more intimidating than I thought as I too prefer the comfort of familiarity with GMS1.4 :)
     
  20. Andrey

    Andrey Member

    Joined:
    Jun 21, 2016
    Posts:
    285
    I immediately switched to GMS2 right after the release and use it daily. 1.4 deleted.
    I use GMS2 for mobile development, so support for new features is essential.
     
  21. Lonewolff

    Lonewolff Member

    Joined:
    Jan 8, 2018
    Posts:
    1,207
    Similar to @Andrey, I purchased it the day it was offered as a paid beta release.

    I still do quick prototypes in 1.4 as it is far quicker to navigate around. But any serious project is done in 2.x as there is no real point in developing in 1.4 if you own a license to GMS2.
     
  22. Siolfor the Jackal

    Siolfor the Jackal Member

    Joined:
    Jun 21, 2016
    Posts:
    783
    Just upgraded today. Been meaning to for a while, missed out on the first discounts but figured since I finally got a little money now, this was the perfect time.
     
    Nocturne, rIKmAN and matharoo like this.
  23. Nocturne

    Nocturne Friendly Tyrant Forum Staff Admin

    Joined:
    Apr 13, 2016
    Posts:
    7,037
    Welcome to the dark side...

    [​IMG]
     
    Lukan, Rob and Siolfor the Jackal like this.
  24. Luigi1000

    Luigi1000 Member

    Joined:
    Mar 16, 2018
    Posts:
    5
    Yup, started in other versions and moved over to 2. We also ported over a team project to it because while 1.4 was good we could not STAND the long compile times due to simple programming changes, not to mention the horrible icon menu flicking issue making doing things at startup virtually impossible.
     
    nacho_chicken likes this.
  25. RefresherTowel

    RefresherTowel Member

    Joined:
    Jul 13, 2016
    Posts:
    1,219
    I'm honestly surprised by how many people use the image editors in GMS (1.4 or 2). I've only ever used them for quick touch-ups, both had SO many features missing that a proper image editing software has (even free ones like GIMP) that I couldn't imagine making it part of my standard work-flow. In any case, I use GMS2 and have for like...8 months or so maybe. I like it a lot better. For like the first week of using it, it felt pretty daunting (having to relearn the workflow) but after that, it was full steam ahead. The only thing that -really- frustrated me was the bug where it would sometimes hang when trying to open the import file pop-ups. But that recently got fixed so yaaaaaay.
     
  26. LesbianJellyfish

    LesbianJellyfish Member

    Joined:
    Jul 31, 2019
    Posts:
    6
    yea, I gotta say it's different compared to the older versions. It feels more modern and clean imo
     
  27. POCMOC PANDA

    POCMOC PANDA Member

    Joined:
    Oct 24, 2019
    Posts:
    2
    I moved over to Game Maker Studio 2 and I got used to the new interface suprisingly quickly (in approximately a week of casual use) :)
    The new room editor is a massive improvement!
     
    Mike and SnotWaffle Studios like this.
  28. dawidM

    dawidM Member

    Joined:
    Jun 18, 2017
    Posts:
    23
    I bought GMS2 but still work on 1.499. I don't understand why they got rid of many useful features in image editor like: colorize, transparency, buttonize and so on. The very poor image editor is one of the most important reasons why I am still using 1.499.
     
    Yal likes this.
  29. zircher

    zircher Member

    Joined:
    Jun 21, 2016
    Posts:
    380
    I can't justify buying everything over again now that my son's interest in GMS has waned.
     
  30. Yal

    Yal GMC Memer GMC Elder

    Joined:
    Jun 20, 2016
    Posts:
    3,926
    You forgot the most important one: pasting an image. The brush feature is neat, but in 99% of cases you don't need it, and it just adds an extra step AND litters your brush menu so it's harder to navigate.

    I also remember missing a "save as" option (which is pretty handy if you're using the GM sprite editor as a general-purpose graphics editor), not sure if that's fixed now... I've moved over to using GIMP for most of my graphics editing lately (ADDITIVE BLEND MODE LAYERSSSSSSSSSSSS *-*) so I mostly import stuff that's already done when I use GMS2 these days.
     
    Cpaz likes this.
  31. Chreech Okash

    Chreech Okash Member

    Joined:
    Sep 29, 2016
    Posts:
    51
    I hate black interface in GM Studio 2. Is there any way to change interface colors like Game Maker 8? Even in GM Studio 1.4 i used to work with GM8 skin.
     
  32. nacho_chicken

    nacho_chicken Member

    Joined:
    Jun 21, 2016
    Posts:
    423
    Screenshot(4).png
    File > Preferences > General Settings > IDE skin
    You can change the background too, since it'll just be a plain, white background. It's not exactly the same, but it does have a light theme.
     
    Chreech Okash likes this.
  33. Mike

    Mike nobody important GMC Elder

    Joined:
    Apr 12, 2016
    Posts:
    2,412
    I do agree.... this was on my like to change the default of. The brush thing is WAY too handy to ditch, but I was planning on moving it to another key, then implementing a "standard" cut/paste method where you can pan/scale/rotate the thing you're pasting.

    But I wasn't given the time/people to do it.... Images these days are too large to just use the brush method it turns out, so it really needs to be swapped over. I hope one day YoYo will get around to it now that Stuart is in charge, but they've currently got bigger fish to fry with things like the the GML changes and sequences... perhaps after that, they'll be able to afford the personal to add a couple of image editor things.

    Even a "resize image to the correct size and paste to the top left corner" would be an improvement at the moment.... shrug


    But for simple pixel work, the GMS2 editor is brilliant. I've not found anything close..... so I do use it for non-GMS stuff as well.
     
    gnysek likes this.
  34. rIKmAN

    rIKmAN Member

    Joined:
    Sep 6, 2016
    Posts:
    4,745
    My eyes! My eyes!
    What is this bright monstrosity you’re trying to blind me with!?
     
    Last edited: Oct 26, 2019
    Homunculus, Jett and nacho_chicken like this.
  35. ChurchCrusade

    ChurchCrusade Member

    Joined:
    Oct 28, 2019
    Posts:
    1
    I bought GMS2 a while ago, and have messed around in it from time to time. I'm still using Game Maker 8.1 though. At least until I finish my current project. I'm eager to move to the new software though. It has so many handy features.
     
  36. Jett

    Jett Digital Artist

    Joined:
    Jun 20, 2016
    Posts:
    45
    I'm buying it this afternoon after work since there's a sale on Steam. I can't wait to make games with it!
     
    Nocturne likes this.
  37. gnysek

    gnysek Member

    Joined:
    Jun 20, 2016
    Posts:
    1,313
    Sequences Phase 3 are planned for Q4 2020, so I hope they gonna work on pasting images before :p

    As for GMS2, I've started to use it since beta, and never came back to 1.x - mainly because I like layers, regions, cleanup event, and that backgrounds and sprites are one thing now. As all of my projects were working without a problem in GMS2, I just wanted to be up to date. Also I thought that there would be faster pace for new changes now. Seeing how fast they made a new IDE... but yeah, those big GML changes that are coming soon should be worth waiting, and who still works on 1.4 should finally uninstall it after that.
     
  38. Yal

    Yal GMC Memer GMC Elder

    Joined:
    Jun 20, 2016
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    3,926
    It was really unstable in the beginning back when it was still in beta (GUI widgets flipping out, IDE randomly crashing, the automated updater getting stuck in an endless loop of waiting for some thing to close so it could continue...) and I'd imagine keeping it stable requires a more careful pace than back in the "make sure it has more features than the prequel" days.
     
    Nocturne likes this.
  39. Jett

    Jett Digital Artist

    Joined:
    Jun 20, 2016
    Posts:
    45
    I just bought the Desktop, Web and Mobile Bundle. I finally had enough money to get the bundle. Time to make something yeee :)
     

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